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author | José Fonseca <[email protected]> | 2012-12-09 09:50:34 +0000 |
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committer | José Fonseca <[email protected]> | 2012-12-20 16:33:49 +0000 |
commit | 9976216bf699be092e14b66ba3a3ecfa3859e87f (patch) | |
tree | e3b018711bb0e9ea344a98313dae179bb71dbb74 /src/gallium/docs/source/screen.rst | |
parent | ef11ed61a0414d0405c3faf7f48fa3f1d083f82e (diff) |
gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/
To better reflect what it is being advertised.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 6c89171cd73..f4750e531d0 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -33,7 +33,7 @@ The integer capabilities: * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be bound. * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available. -* ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available. +* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available. * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware can do the depth texture / Z comparison operation in TEX instructions for shadow testing. |