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author | Marek Olšák <[email protected]> | 2015-09-27 21:02:15 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-20 12:51:51 +0200 |
commit | d74e7b6fb9dca5622c17413821d4cfcc67472e76 (patch) | |
tree | 614d9f104d536c6c40de5052377e68cee7a55869 /src/gallium/docs/source/screen.rst | |
parent | 12321966aec5e635c51208f409737dd1ddc3c883 (diff) |
gallium: add PIPE_CAP_SHAREABLE_SHADERS
I'll let drivers figure out how to do it.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index e08844b2f0b..72f7596886d 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -276,6 +276,8 @@ The integer capabilities: GL4 hardware will likely need to emulate it with a shader variant, or by selecting the interpolation weights with a conditional assignment in the shader. +* ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any + pipe_context. |