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authorBrian Paul <[email protected]>2011-01-15 10:24:08 -0700
committerBrian Paul <[email protected]>2011-01-15 10:24:08 -0700
commit652901e95b4ed406293d0e1fabee857c054119b1 (patch)
treea4b40b134f7c6491cd8d9fe37590e99428d8fab5 /src/gallium/docs/source/screen.rst
parent21001d2ba79be26f565a6795a907ec266564f4cd (diff)
parentb7c38734c9d85f9dad1796d97690be2d9c55c397 (diff)
Merge branch 'draw-instanced'
Conflicts: src/gallium/auxiliary/draw/draw_llvm.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/glsl/ir_set_program_inouts.cpp src/mesa/tnl/t_vb_program.c
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 09edbaa673d..ab90097add6 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -36,6 +36,7 @@ The integer capabilities:
bound.
* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
* ``TIMER_QUERY``: Whether timer queries are available.
+* ``INSTANCED_DRAWING``: indicates support for instanced drawing.
* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
can do the depth texture / Z comparison operation in TEX instructions
for shadow testing.