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author | Marek Olšák <[email protected]> | 2014-01-17 22:52:28 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-02-04 20:19:16 +0100 |
commit | 0354b769c2ee865ed40e9994f2147f2d86e989b7 (patch) | |
tree | 65d9f7e4d785a9199bc9aeaa2d2527d6a5647177 /src/gallium/docs/source/screen.rst | |
parent | 82c0914266ec53d59233b6d326bcfde7049da17b (diff) |
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index ce96f6880d5..ed8e8322e8f 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -53,8 +53,6 @@ The integer capabilities: opcodes to the Shader Model 3 specification. XXX oh god this is horrible * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers. * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported. -* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from - the vertex and fragment shader, inclusive. * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel masks are supported. If 0, then the first rendertarget's blend mask is replicated across all MRTs. |