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author | Brian Paul <[email protected]> | 2010-12-05 13:32:59 -0700 |
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committer | Brian Paul <[email protected]> | 2010-12-05 13:32:59 -0700 |
commit | d87bc015dc8b84257dc84e92cf4381c11a5086d3 (patch) | |
tree | 3c5fb9ca0d88b913d3125789c4a52f2b7611b985 /src/gallium/docs/source/screen.rst | |
parent | 903ead0b26e4fc55474b652adf9470247283e7aa (diff) |
gallium: added PIPE_CAP_INSTANCED_DRAWING
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index e3ef49c862c..a62520061ea 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -36,6 +36,7 @@ The integer capabilities: bound. * ``OCCLUSION_QUERY``: Whether occlusion queries are available. * ``TIMER_QUERY``: Whether timer queries are available. +* ``INSTANCED_DRAWING``: indicates support for instanced drawing. * ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware can do the depth texture / Z comparison operation in TEX instructions for shadow testing. |