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authorKristian Høgsberg Kristensen <[email protected]>2015-10-08 12:25:34 -0700
committerKristian Høgsberg Kristensen <[email protected]>2015-10-08 17:20:24 -0700
commitfc2a66cfcddea34af0e93dd2221ae1fd3fdd9e87 (patch)
tree3aa60e04c953b6f25e019cfef00aecb9c11bc4fa /src/gallium/docs/source/screen.rst
parent48a87f4ba062e572a66f546997366d8896a4ecd1 (diff)
parentc71f0d45e6d0081ea814fb0b16baec4e75a07bcb (diff)
Merge ../mesa into vulkan
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e7800472f44..e08844b2f0b 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -268,6 +268,15 @@ The integer capabilities:
bounds_max states of pipe_depth_stencil_alpha_state behave according
to the GL_EXT_depth_bounds_test specification.
* ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
+* ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
+ interpolation for all fragment shader inputs if
+ pipe_rasterizer_state::force_persample_interp is set. This is only used
+ by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
+ (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
+ GL4 hardware will likely need to emulate it with a shader variant, or by
+ selecting the interpolation weights with a conditional assignment
+ in the shader.
+
.. _pipe_capf: