diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-08 12:25:34 -0700 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-08 17:20:24 -0700 |
commit | fc2a66cfcddea34af0e93dd2221ae1fd3fdd9e87 (patch) | |
tree | 3aa60e04c953b6f25e019cfef00aecb9c11bc4fa /src/gallium/docs/source/screen.rst | |
parent | 48a87f4ba062e572a66f546997366d8896a4ecd1 (diff) | |
parent | c71f0d45e6d0081ea814fb0b16baec4e75a07bcb (diff) |
Merge ../mesa into vulkan
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index e7800472f44..e08844b2f0b 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -268,6 +268,15 @@ The integer capabilities: bounds_max states of pipe_depth_stencil_alpha_state behave according to the GL_EXT_depth_bounds_test specification. * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported +* ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample + interpolation for all fragment shader inputs if + pipe_rasterizer_state::force_persample_interp is set. This is only used + by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading + (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it, + GL4 hardware will likely need to emulate it with a shader variant, or by + selecting the interpolation weights with a conditional assignment + in the shader. + .. _pipe_capf: |