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authorMarek Olšák <[email protected]>2016-12-31 13:34:11 +0100
committerMarek Olšák <[email protected]>2017-01-05 13:07:12 +0100
commite51baeb6c1386681d8f9c285a8f4912d91fad7ee (patch)
treed71491fe9ead4994196c5a4cb544ac165667b20c /src/gallium/docs/source/screen.rst
parentd3cb79e043338b0e55a3fba8df652f3ce4894d0d (diff)
gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
Drivers with good compilers don't need aggressive optimizations before TGSI. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 86aa2591abe..000551aac79 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -366,6 +366,9 @@ The integer capabilities:
ARB_transform_feedback3.
* ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
from the output file.
+* ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
+ the minimum amount of optimizations just to be able to do all the linking
+ and lowering.
.. _pipe_capf: