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author | Marek Olšák <[email protected]> | 2016-12-31 13:34:11 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-01-05 13:07:12 +0100 |
commit | e51baeb6c1386681d8f9c285a8f4912d91fad7ee (patch) | |
tree | d71491fe9ead4994196c5a4cb544ac165667b20c /src/gallium/docs/source/screen.rst | |
parent | d3cb79e043338b0e55a3fba8df652f3ce4894d0d (diff) |
gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
Drivers with good compilers don't need aggressive optimizations before TGSI.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 86aa2591abe..000551aac79 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -366,6 +366,9 @@ The integer capabilities: ARB_transform_feedback3. * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read from the output file. +* ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use + the minimum amount of optimizations just to be able to do all the linking + and lowering. .. _pipe_capf: |