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author | Francisco Jerez <[email protected]> | 2012-05-01 02:47:03 +0200 |
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committer | Francisco Jerez <[email protected]> | 2012-05-11 12:39:40 +0200 |
commit | 5f55cbc7d93c6568566893f9345e43fff311a32b (patch) | |
tree | de19782dee5eb32e279e4f0da962e6763fd3c200 /src/gallium/docs/source/screen.rst | |
parent | a5f44cc8c2ce0916809ce5da5a2490ad000ef099 (diff) |
gallium: Add context hooks for binding shader resources.
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 5d8280a244b..8e4584023df 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -249,6 +249,10 @@ resources might be created and handled quite differently. process. * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global address space of a compute program. +* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be + bound to the graphics pipeline as a shader resource. +* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be + bound to the compute program as a shader resource. .. _pipe_usage: |