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author | Marek Olšák <[email protected]> | 2016-01-02 20:45:00 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-01-08 20:07:15 +0100 |
commit | 34738a92dea31ab91edb62bf83a3fe1ca44c35a1 (patch) | |
tree | 1fda065c329e28d9b12e673151e6cdc4b63c3b1a /src/gallium/docs/source/screen.rst | |
parent | 24737f2298619844685e7deceaeb8dbfc2165ee3 (diff) |
gallium: add caps for POSITION and FACE system values
v2: document the integer behavior
Reviewed-by: Edward O'Callaghan <[email protected]
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 39ecc6334eb..fc08bb9ac34 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -292,6 +292,11 @@ The integer capabilities: supported in vertex shaders. * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H`` TGSI opcodes are supported. +* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use + a system value for the POSITION fragment shader input. +* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use + a system value for the FACE fragment shader input. + Also, the FACE system value is integer, not float. .. _pipe_capf: |