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authorMarek Olšák <[email protected]>2016-01-02 20:45:00 +0100
committerMarek Olšák <[email protected]>2016-01-08 20:07:15 +0100
commit34738a92dea31ab91edb62bf83a3fe1ca44c35a1 (patch)
tree1fda065c329e28d9b12e673151e6cdc4b63c3b1a /src/gallium/docs/source/screen.rst
parent24737f2298619844685e7deceaeb8dbfc2165ee3 (diff)
gallium: add caps for POSITION and FACE system values
v2: document the integer behavior Reviewed-by: Edward O'Callaghan <[email protected] Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 39ecc6334eb..fc08bb9ac34 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -292,6 +292,11 @@ The integer capabilities:
supported in vertex shaders.
* ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
TGSI opcodes are supported.
+* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
+ a system value for the POSITION fragment shader input.
+* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
+ a system value for the FACE fragment shader input.
+ Also, the FACE system value is integer, not float.
.. _pipe_capf: