diff options
author | Erik Faye-Lund <[email protected]> | 2019-07-05 15:46:38 +0200 |
---|---|---|
committer | Erik Faye-Lund <[email protected]> | 2019-07-10 15:49:57 +0200 |
commit | 66ee6661e9968ea146d2ad0d606e1a35a17587dd (patch) | |
tree | 0d091fe7975b94afdfe2ab3f4ba0c229c1b8a403 /src/gallium/docs/source/screen.rst | |
parent | ffbd0046863add97bb4ef9250abd4d4dc1639e4b (diff) |
gallium: give fragment-shader texture-lod its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support texture lod but not some
of the other features of SM3. So let's give this its own cap for
simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 596a17f32eb..59fa82b427f 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -534,6 +534,8 @@ The integer capabilities: * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum, maximum, exchange and compare-and-swap support to buffer and shared variables. * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported +* ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with + explicit LOD is supported in the fragment shader. .. _pipe_capf: |