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authorRoland Scheidegger <[email protected]>2013-07-27 16:36:25 +0200
committerRoland Scheidegger <[email protected]>2013-07-27 16:41:29 +0200
commitabcc40e7f05fcc1fd28f226f132f500a703d1e5d (patch)
tree80f90b3a3579bb44d5d7a01eda9065314e581181 /src/gallium/docs/source/resources.rst
parentf2be6399720883a3c18847579829639fc5b574d0 (diff)
gallivm: handle texel swizzles correctly for d3d10-style sample opcodes
unlike OpenGL, the texel swizzle is embedded in the instruction, so honor that. (Technically we now execute both the sampler_view swizzle and the per-instruction swizzle but this should be quite ok.) v2: add documentation note as it's not obvious. Reviewed-by: Jose Fonseca <[email protected]>
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