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author | Dave Airlie <[email protected]> | 2016-05-13 15:42:19 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-05-23 11:03:40 +1000 |
commit | d17062a40e16454a15aa037a4d1d9e9562cedd46 (patch) | |
tree | a672ea54c162210a965561036258458bcfd7a1dc /src/gallium/docs/source/format.rst | |
parent | bddb3b5375899e99e96d499a20083d6c95486a6f (diff) |
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/format.rst')
0 files changed, 0 insertions, 0 deletions