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authorDave Airlie <[email protected]>2016-05-13 15:42:19 +1000
committerDave Airlie <[email protected]>2016-05-23 11:03:40 +1000
commitd17062a40e16454a15aa037a4d1d9e9562cedd46 (patch)
treea672ea54c162210a965561036258458bcfd7a1dc /src/gallium/docs/source/format.rst
parentbddb3b5375899e99e96d499a20083d6c95486a6f (diff)
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having two semantics for this. The GLSL compiler emits 2 vec4s and two properties, this makes draw use those instead of CULLDIST semantics. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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