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authorJason Ekstrand <[email protected]>2016-10-21 11:30:05 -0700
committerJason Ekstrand <[email protected]>2016-11-16 10:11:29 -0800
commit99b436ae5cfa410c6daad89f78acbe5ec88b9426 (patch)
treee9c9800cf1fd204b82aaefc1936849f522bc44cd /src/gallium/docs/source/drivers.rst
parent1acebeb1910b5fb29195acf132bbb88ebeebfb8b (diff)
intel/blorp: Add a shader type to make keys more unique
Depending on how the driver using blorp implements its shader caching, there is a small chance of shader collisions due to identical keys between blit and clear programs. Adding a small shader type at the top of the key alleviates this problem. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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