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author | Roland Scheidegger <[email protected]> | 2010-02-12 00:43:38 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2010-02-12 00:43:38 +0100 |
commit | ebe12d50064370e4ddec21a1e087b24295940319 (patch) | |
tree | d686eb379bbb2b6bae32888be1215b74f32b692e /src/gallium/docs/source/cso | |
parent | 16d520f6d69edb112887d8db1e014a521a34f532 (diff) |
gallium: make max_anisotropy a unsigned bitfield member
saves us a dword in sampler state, hw can't do non-integer aniso degree anyway.
To allow aniso 1x (which seems of dubious value but some hardware (radeons)
have such a mode, and even d3d allows specifiying it) redefine anisotropic
filtering as disabled only if max_anistropy is 0.
Diffstat (limited to 'src/gallium/docs/source/cso')
-rw-r--r-- | src/gallium/docs/source/cso/sampler.rst | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst index 044ffffcb4f..77979fc44d1 100644 --- a/src/gallium/docs/source/cso/sampler.rst +++ b/src/gallium/docs/source/cso/sampler.rst @@ -45,4 +45,6 @@ border_color RGBA color used for out-of-bounds coordinates. max_anisotropy Maximum filtering to apply anisotropically to textures. Setting this to - 1.0 effectively disables anisotropic filtering. + 0 disables anisotropic filtering. Any other setting enables anisotropic + filtering, however it's not unexpected some drivers only will change their + filtering with a setting of 2 and higher. |