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authorAxel Davy <[email protected]>2016-06-13 22:28:32 +0200
committerAxel Davy <[email protected]>2016-06-25 10:16:15 +0200
commit59a692916ca251db995050f7fc0bb7b4e6e4780b (patch)
tree1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/docs/source/cso
parent727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff)
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/cso')
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index 8d473b8446e..616e4511a2d 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -127,6 +127,12 @@ offset_tri
offset_units
Specifies the polygon offset bias
+offset_units_unscaled
+ Specifies the unit of the polygon offset bias. If false, use the
+ GL/D3D1X behaviour. If true, offset_units is a floating point offset
+ which isn't scaled (D3D9). Note that GL/D3D1X behaviour has different
+ formula whether the depth buffer is unorm or float, which is not
+ the case for D3D9.
offset_scale
Specifies the polygon offset scale
offset_clamp