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authorMarek Olšák <[email protected]>2011-05-02 02:37:46 +0200
committerMarek Olšák <[email protected]>2011-05-06 20:06:30 +0200
commita5f0a11477ae90f47f3adb59a93c5576dc8c7325 (patch)
tree9b624a22bf59f33021aadb70275f3a2fe45c7e7a /src/gallium/docs/source/cso
parentbf65c9ea411b2fd394b82a0d5502675d427d9fd0 (diff)
gallium: implement seamless cubemap extensions
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/cso')
-rw-r--r--src/gallium/docs/source/cso/sampler.rst4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst
index 9bbb784de8e..648b5cc60ea 100644
--- a/src/gallium/docs/source/cso/sampler.rst
+++ b/src/gallium/docs/source/cso/sampler.rst
@@ -107,3 +107,7 @@ max_anisotropy
Set to zero to disable anisotropic filtering. Any other setting enables
anisotropic filtering, however it's not unexpected some drivers only will
change their filtering with a setting of 2 and higher.
+seamless_cube_map
+ If set, the bilinear filter of a cube map may take samples from adjacent
+ cube map faces when sampled near a texture border to produce a seamless
+ look. \ No newline at end of file