diff options
author | Christoph Bumiller <[email protected]> | 2013-04-12 13:42:01 +0200 |
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committer | Christoph Bumiller <[email protected]> | 2013-04-18 20:35:40 +0200 |
commit | 729abfd0f53c27ba58da95882bef985945933c65 (patch) | |
tree | 47623e71727be33fda952923809fb9b8391311ee /src/gallium/docs/source/cso/sampler.rst | |
parent | 246ff8f887e10a2828fb43104a06ba6f2505b74d (diff) |
st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
Diffstat (limited to 'src/gallium/docs/source/cso/sampler.rst')
-rw-r--r-- | src/gallium/docs/source/cso/sampler.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst index 26ffc181031..9959793a332 100644 --- a/src/gallium/docs/source/cso/sampler.rst +++ b/src/gallium/docs/source/cso/sampler.rst @@ -101,7 +101,9 @@ max_lod border_color Color union used for texel coordinates that are outside the [0,width-1], [0, height-1] or [0, depth-1] ranges. Interpreted according to sampler - view format. + view format, unless the driver reports + PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK, in which case special care has to be + taken (see description of the cap). max_anisotropy Maximum anistropy ratio to use when sampling from textures. For example, if max_anistropy=4, a region of up to 1 by 4 texels will be sampled. @@ -111,4 +113,4 @@ max_anisotropy seamless_cube_map If set, the bilinear filter of a cube map may take samples from adjacent cube map faces when sampled near a texture border to produce a seamless - look.
\ No newline at end of file + look. |