diff options
author | Ilia Mirkin <[email protected]> | 2014-03-31 18:08:07 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2014-04-01 10:17:13 -0400 |
commit | 05d0223da32a2749b7eb260c351f5623dafee022 (patch) | |
tree | 254b9fd6ad8066c4373cafebd21c685d48a2c29f /src/gallium/docs/source/context.rst | |
parent | 45e383bfae12b7fa703ebdd407f88e4b1430254a (diff) |
gallium/docs: fix incorrect/missing references
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/context.rst')
-rw-r--r-- | src/gallium/docs/source/context.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index efa2a1c77f0..1fc8a3e4bad 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -31,10 +31,10 @@ CSO objects handled by the context object: the CSO module will always replace all samplers at once (no sub-ranges). This may change in the future. * :ref:`Rasterizer`: ``*_rasterizer_state`` -* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` +* :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state`` * :ref:`Shader`: These are create, bind and destroy methods for vertex, fragment and geometry shaders. -* :ref:`Vertex Elements`: ``*_vertex_elements_state`` +* :ref:`vertexelements`: ``*_vertex_elements_state`` Resource Binding State @@ -310,7 +310,7 @@ The interface currently includes the following types of queries: ``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which are written to the framebuffer without being culled by -:ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions. +:ref:`depth-stencil-alpha` testing or shader KILL instructions. The result is an unsigned 64-bit integer. This query can be used with ``render_condition``. |