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author | Brian Paul <[email protected]> | 2014-05-29 13:56:48 -0600 |
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committer | Brian Paul <[email protected]> | 2014-05-31 06:25:36 -0600 |
commit | 3b66029dd372f54c1e0e14a036668404d11fbcfb (patch) | |
tree | 7d0f6780077825d17db4cdbda39ec6ca46111de3 /src/gallium/docs/source/context.rst | |
parent | 3bb18eab726ff0399a6ecaf572f27fa8271c5305 (diff) |
svga: use svga_shader_too_large() in compile_vs()
And rework the dummy shader code to match the fragment shader case.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/context.rst')
0 files changed, 0 insertions, 0 deletions