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author | Roland Scheidegger <[email protected]> | 2013-07-27 16:36:25 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-07-27 16:41:29 +0200 |
commit | abcc40e7f05fcc1fd28f226f132f500a703d1e5d (patch) | |
tree | 80f90b3a3579bb44d5d7a01eda9065314e581181 /src/gallium/docs/llvm-todo.txt | |
parent | f2be6399720883a3c18847579829639fc5b574d0 (diff) |
gallivm: handle texel swizzles correctly for d3d10-style sample opcodes
unlike OpenGL, the texel swizzle is embedded in the instruction, so honor
that.
(Technically we now execute both the sampler_view swizzle and the
per-instruction swizzle but this should be quite ok.)
v2: add documentation note as it's not obvious.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/docs/llvm-todo.txt')
0 files changed, 0 insertions, 0 deletions