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authorRoland Scheidegger <[email protected]>2013-02-21 17:08:34 +0100
committerRoland Scheidegger <[email protected]>2013-02-22 04:34:07 +0100
commit2cfee2295f1ea00cfd3bc5333c62150a05bff193 (patch)
treee37eb86b5a336d84372ac828fb34c5eef7f9a3ac /src/gallium/docs/llvm-todo.txt
parentf972567671a1a9896ad4db85ad87fd36a967addc (diff)
gallium/docs: improve text about resources a bit.
This clarifies some things and gets rid of some old stuff. The most significant one is probably that buffers cannot have formats (nearly all drivers completely ignored format and used width0 as byte size already in any case). There seems to be no use case for "structured" buffers. (Note while d3d11 has new Structured Buffers, these still aren't associated with a format, rather a byte stride, which we can't do yet either way.) Reviewed-by: Jose Fonseca <[email protected]>
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