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authorMarek Olšák <[email protected]>2011-03-08 00:57:48 +0100
committerMarek Olšák <[email protected]>2011-03-11 21:39:31 +0100
commit7e02303497237cde958c28608477d0c355a8038b (patch)
tree6c9355b9016fae7c30440feaf9a68bb4ba03ad17 /src/gallium/docs/d3d11ddi.txt
parente968975cb57eb854769292f7c6ff773c64a386c3 (diff)
gallium: remove flags from the flush function
The drivers have been changed so that they behave as if all of the flags were set. This is already implicit in most hardware drivers and required for multiple contexts. Some state trackers were also abusing the PIPE_FLUSH_RENDER_CACHE flag to decide whether flush_frontbuffer should be called. New flag ST_FLUSH_FRONT has been added to st_api.h as a replacement.
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r--src/gallium/docs/d3d11ddi.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt
index 0a9e7e50f1d..b5a06b4b943 100644
--- a/src/gallium/docs/d3d11ddi.txt
+++ b/src/gallium/docs/d3d11ddi.txt
@@ -453,8 +453,8 @@ SetVertexPipelineOutput (D3D10.1+ only)
SetViewports
- Gallium lacks support for multiple geometry-shader-selectable viewports D3D11 has
-ShaderResourceViewReadAfterWriteHazard -> flush(PIPE_FLUSH_RENDER_CACHE)
- - Gallium does not support specifying this per-render-target/view
+ShaderResourceViewReadAfterWriteHazard
+ - Gallium lacks support for this
SoSetTargets -> set_stream_output_buffers