diff options
author | Marek Olšák <[email protected]> | 2011-01-10 05:41:47 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-02-14 21:50:08 +0100 |
commit | cdca3c58aa2d9549f5188910e2a77b438516714f (patch) | |
tree | 1dac8ede7977948ab814a6bff2077d50a36c7667 /src/gallium/docs/d3d11ddi.txt | |
parent | d5062fb3a315c46d77d5c954a3e3c14be1907d33 (diff) |
gallium: remove pipe_vertex_buffer::max_index
This is redundant to pipe_draw_info::max_index and doesn't really fit
in the optimizations I plan.
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r-- | src/gallium/docs/d3d11ddi.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index 11e77190895..0a9e7e50f1d 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -337,7 +337,6 @@ IaSetTopology + Gallium supports line loops, triangle fans, quads, quad strips and polygons IaSetVertexBuffers -> set_vertex_buffers - + Gallium allows to specify a max_index here - Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset OpenResource -> texture_from_handle |