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authorMarek Olšák <[email protected]>2011-01-10 05:41:47 +0100
committerMarek Olšák <[email protected]>2011-02-14 21:50:08 +0100
commitcdca3c58aa2d9549f5188910e2a77b438516714f (patch)
tree1dac8ede7977948ab814a6bff2077d50a36c7667 /src/gallium/docs/d3d11ddi.txt
parentd5062fb3a315c46d77d5c954a3e3c14be1907d33 (diff)
gallium: remove pipe_vertex_buffer::max_index
This is redundant to pipe_draw_info::max_index and doesn't really fit in the optimizations I plan.
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r--src/gallium/docs/d3d11ddi.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt
index 11e77190895..0a9e7e50f1d 100644
--- a/src/gallium/docs/d3d11ddi.txt
+++ b/src/gallium/docs/d3d11ddi.txt
@@ -337,7 +337,6 @@ IaSetTopology
+ Gallium supports line loops, triangle fans, quads, quad strips and polygons
IaSetVertexBuffers -> set_vertex_buffers
- + Gallium allows to specify a max_index here
- Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset
OpenResource -> texture_from_handle