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authorRoland Scheidegger <[email protected]>2010-05-18 21:42:09 +0200
committerRoland Scheidegger <[email protected]>2010-05-18 21:42:09 +0200
commitdb0ddb7c0196c11cd47066bbf6af3febbefb7100 (patch)
treeda5e073b33d2ea0e477fc73f827b37c76c181b2c /src/gallium/docs/d3d11ddi.txt
parentf4ad68a5288abe714f4c98307ed676869aa661fa (diff)
docs: update differences to d3d11
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r--src/gallium/docs/d3d11ddi.txt20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt
index 8f2509ce035..d9c2b441a94 100644
--- a/src/gallium/docs/d3d11ddi.txt
+++ b/src/gallium/docs/d3d11ddi.txt
@@ -79,7 +79,7 @@ set_clip_state
set_polygon_stipple
+ Gallium supports polygon stipple
-surface_fill
+resource_fill_region
+ Gallium supports subrectangle fills of surfaces, D3D10 only supports full clears of views
* DirectX 10/11 DDI functions and Gallium equivalents
@@ -114,11 +114,10 @@ CheckDeferredContextHandleSizes (D3D11 only)
CheckFormatSupport -> screen->is_format_supported
! Gallium passes usages to this function, D3D11 returns them
- Gallium does not differentiate between blendable and non-blendable render targets
- - Gallium lacks multisampled-texture and multisampled-render-target usages
+ ! Gallium includes sample count directly, D3D11 uses additional query
CheckMultisampleQualityLevels
- * could merge this with is_format_supported
- - Gallium lacks multisampling support
+ ! is merged with is_format_supported
CommandListExecute (D3D11 only)
- Gallium does not support command lists
@@ -139,7 +138,6 @@ ClearUnorderedAccessViewUint (D3D11 only)
CreateBlendState (extended in D3D10.1) -> create_blend_state
# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
- - Gallium lacks alpha-to-coverage
+ Gallium supports logic ops
+ Gallium supports dithering
+ Gallium supports using the broadcast alpha component of the blend constant color
@@ -198,7 +196,6 @@ CreateQuery -> create_query
CreateRasterizerState
- Gallium lacks clamping of polygon offset depth biases
- Gallium lacks support to disable depth clipping
- - Gallium lacks multisampling
+ Gallium, like OpenGL, supports PIPE_POLYGON_MODE_POINT
+ Gallium, like OpenGL, supports per-face polygon fill modes
+ Gallium, like OpenGL, supports culling everything
@@ -228,7 +225,6 @@ CreateResource -> texture_create or buffer_create
! D3D11 specifies mapping flags (i.e. read/write/discard);:it's unclear what they are used for here
- D3D11 supports odd things in the D3D10_DDI_RESOURCE_MISC_FLAG enum (D3D10_DDI_RESOURCE_MISC_DISCARD_ON_PRESENT, D3D11_DDI_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, D3D11_DDI_RESOURCE_MISC_BUFFER_STRUCTURED)
- Gallium does not support indirect draw call parameter buffers
- - Gallium lacks multisampling
- Gallium lacks array textures
! D3D11 supports specifying hardware modes and other stuff here for scanout resources
+ Gallium allows specifying minimum buffer alignment
@@ -400,7 +396,7 @@ ResourceCopy
ResourceCopyRegion
ResourceConvert (D3D10.1+ only)
ResourceConvertRegion (D3D10.1+ only)
- -> surface_copy
+ -> resource_copy_region
- Gallium does not support hardware buffer copies
- Gallium does not support copying 3D texture subregions in a single call
@@ -410,8 +406,7 @@ ResourceIsStagingBusy -> is_texture_referenced, is_buffer_referenced
ResourceReadAfterWriteHazard
! Gallium specifies hides this, except for the render and texture caches
-ResourceResolveSubresource
- - Gallium does not support multisample sample resolution
+ResourceResolveSubresource -> resource_resolve
ResourceMap
ResourceUnmap
@@ -433,9 +428,8 @@ StagingResourceUnmap
ResourceUpdateSubresourceUP -> transfer functionality, transfer_inline_write in gallium-resources
DefaultConstantBufferUpdateSubresourceUP -> transfer functionality, transfer_inline_write in gallium-resources
-SetBlendState -> bind_blend_state and set_blend_color
- ! D3D11 fuses bind_blend_state and set_blend_color in a single function
- - Gallium lacks the sample mask
+SetBlendState -> bind_blend_state, set_blend_color and set_sample_mask
+ ! D3D11 fuses bind_blend_state, set_blend_color and set_sample_mask in a single function
SetDepthStencilState -> bind_depth_stencil_alpha_state and set_stencil_ref
! D3D11 fuses bind_depth_stencil_alpha_state and set_stencil_ref in a single function