diff options
author | Christoph Bumiller <[email protected]> | 2010-12-19 21:46:33 +0100 |
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committer | Christoph Bumiller <[email protected]> | 2010-12-19 21:46:33 +0100 |
commit | 0f68236a2487dbeb0396b996debcda595b0b54a1 (patch) | |
tree | 938ae3b779349b6dba6f5a891550604f9a9ca895 /src/gallium/docs/d3d11ddi.txt | |
parent | d047168d81cfeb39a98f3ae16416872facc6237c (diff) | |
parent | 237880463d5168cad8df0bae6018b5fd76617777 (diff) |
Merge remote branch 'origin/master' into nvc0-new
Diffstat (limited to 'src/gallium/docs/d3d11ddi.txt')
-rw-r--r-- | src/gallium/docs/d3d11ddi.txt | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt index f8155c828b1..11e77190895 100644 --- a/src/gallium/docs/d3d11ddi.txt +++ b/src/gallium/docs/d3d11ddi.txt @@ -162,8 +162,8 @@ CreateDepthStencilState -> create_depth_stencil_alpha_state + Gallium has per-face writemask/valuemasks, D3D11 uses the same value for back and front + Gallium supports the alpha test, which D3D11 lacks -CreateDepthStencilView -> get_tex_surface -CreateRenderTargetView -> get_tex_surface +CreateDepthStencilView -> create_surface +CreateRenderTargetView -> create_surface ! Gallium merges depthstencil and rendertarget views into pipe_surface, which also doubles as a 2D surface abstraction - lack of texture array support - lack of render-to-buffer support @@ -221,7 +221,6 @@ CreateResource -> texture_create or buffer_create ! D3D11 specifies mapping flags (i.e. read/write/discard);:it's unclear what they are used for here - D3D11 supports odd things in the D3D10_DDI_RESOURCE_MISC_FLAG enum (D3D10_DDI_RESOURCE_MISC_DISCARD_ON_PRESENT, D3D11_DDI_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, D3D11_DDI_RESOURCE_MISC_BUFFER_STRUCTURED) - Gallium does not support indirect draw call parameter buffers - - Gallium lacks array textures ! D3D11 supports specifying hardware modes and other stuff here for scanout resources + Gallium allows specifying minimum buffer alignment ! D3D11 implements cube maps as 2D array textures |