diff options
author | Luca Barbieri <[email protected]> | 2010-08-11 10:46:12 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-08-11 11:08:46 +0200 |
commit | 0dcf0f9dfaa23b08d2bc20f8cbd02550c2632e52 (patch) | |
tree | 8b56cdcac948fc4648a0cda4a19a4e80cb6dbefe /src/gallium/auxiliary | |
parent | 0578acbe18cf940850c9a94f2fd96f4602dd03bf (diff) |
auxiliary: move Ben Skeggs' primitive splitter to common code
This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/util/u_split_prim.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_split_prim.h b/src/gallium/auxiliary/util/u_split_prim.h new file mode 100644 index 00000000000..3c438da0baf --- /dev/null +++ b/src/gallium/auxiliary/util/u_split_prim.h @@ -0,0 +1,102 @@ +/* Originally written by Ben Skeggs for the nv50 driver*/ +#include <pipe/p_defines.h> + +struct u_split_prim { + void *priv; + void (*emit)(void *priv, unsigned start, unsigned count); + void (*edge)(void *priv, boolean enabled); + + unsigned mode; + unsigned start; + unsigned p_start; + unsigned p_end; + + uint repeat_first:1; + uint close_first:1; + uint edgeflag_off:1; +}; + +static INLINE void +u_split_prim_init(struct u_split_prim *s, + unsigned mode, unsigned start, unsigned count) +{ + if (mode == PIPE_PRIM_LINE_LOOP) { + s->mode = PIPE_PRIM_LINE_STRIP; + s->close_first = 1; + } else { + s->mode = mode; + s->close_first = 0; + } + s->start = start; + s->p_start = start; + s->p_end = start + count; + s->edgeflag_off = 0; + s->repeat_first = 0; +} + +static INLINE boolean +u_split_prim_next(struct u_split_prim *s, unsigned max_verts) +{ + int repeat = 0; + + if (s->repeat_first) { + s->emit(s->priv, s->start, 1); + max_verts--; + if (s->edgeflag_off) { + s->edge(s->priv, TRUE); + s->edgeflag_off = FALSE; + } + } + + if (s->p_start + s->close_first + max_verts >= s->p_end) { + s->emit(s->priv, s->p_start, s->p_end - s->p_start); + if (s->close_first) + s->emit(s->priv, s->start, 1); + return TRUE; + } + + switch (s->mode) { + case PIPE_PRIM_LINES: + max_verts &= ~1; + break; + case PIPE_PRIM_LINE_STRIP: + repeat = 1; + break; + case PIPE_PRIM_POLYGON: + max_verts--; + s->emit(s->priv, s->p_start, max_verts); + s->edge(s->priv, FALSE); + s->emit(s->priv, s->p_start + max_verts, 1); + s->p_start += max_verts; + s->repeat_first = TRUE; + s->edgeflag_off = TRUE; + return FALSE; + case PIPE_PRIM_TRIANGLES: + max_verts = max_verts - (max_verts % 3); + break; + case PIPE_PRIM_TRIANGLE_STRIP: + /* to ensure winding stays correct, always split + * on an even number of generated triangles + */ + max_verts = max_verts & ~1; + repeat = 2; + break; + case PIPE_PRIM_TRIANGLE_FAN: + s->repeat_first = TRUE; + repeat = 1; + break; + case PIPE_PRIM_QUADS: + max_verts &= ~3; + break; + case PIPE_PRIM_QUAD_STRIP: + max_verts &= ~1; + repeat = 2; + break; + default: + break; + } + + s->emit (s->priv, s->p_start, max_verts); + s->p_start += (max_verts - repeat); + return FALSE; +} |