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authorMarek Olšák <[email protected]>2015-12-06 13:36:57 +0100
committerMarek Olšák <[email protected]>2016-01-02 15:15:44 +0100
commit36c93a6fae275614b6004ec5ab085774d527e1bc (patch)
tree8f1347ab99892d008df883eea8e045920d3306bf /src/gallium/auxiliary
parent294ed5cd13e878ec43126a2070343d6d99ef5669 (diff)
st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once in LinkShader and can't be reallocated afterwards, because that would break the association. v2: don't remove st_upload_constants calls, clarify why they're needed Cc: 11.0 11.1 <[email protected]>
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