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authorMarek Olšák <[email protected]>2016-11-06 21:49:29 +0100
committerMarek Olšák <[email protected]>2016-11-21 21:44:35 +0100
commitbdd860e3076655519d45bd66936ef7be9b7dda63 (patch)
tree16ff56b6f7a472bb926ddafb486a009bb2daabeb /src/gallium/auxiliary
parentfa476e0566f7324ebd8b0be8055333082eba61ef (diff)
radeonsi: decrease the number of texture slots to 24
Company Of Heroes 2 needs only 24. This saves 512 bytes of CE RAM per shader stage. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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