diff options
author | Christian König <[email protected]> | 2012-01-23 21:28:34 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2012-02-06 10:35:05 +0100 |
commit | 3841d3fd1358cd3ecbe71d173e52551420a07f4e (patch) | |
tree | db4c0e7b4ae938f69be39730a988845fc20c5bb6 /src/gallium/auxiliary | |
parent | 9f9628c72bb16d7d64c9b38671dff8eabd2e7681 (diff) |
vl: add a simple weave deinterlacer
Well it's not so simple, since it does
deinterlacing and scaling at the same time.
Signed-off-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 204 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.h | 2 |
2 files changed, 173 insertions, 33 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 0f2210c2e15..d41a7b41253 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -43,6 +43,14 @@ #define MIN_DIRTY (0) #define MAX_DIRTY (1 << 15) +enum VS_OUTPUT +{ + VS_O_VPOS, + VS_O_VTEX, + VS_O_VTOP, + VS_O_VBOTTOM, +}; + typedef float csc_matrix[16]; static void * @@ -50,7 +58,9 @@ create_vert_shader(struct vl_compositor *c) { struct ureg_program *shader; struct ureg_src vpos, vtex; + struct ureg_dst tmp; struct ureg_dst o_vpos, o_vtex; + struct ureg_dst o_vtop, o_vbottom; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) @@ -58,8 +68,11 @@ create_vert_shader(struct vl_compositor *c) vpos = ureg_DECL_vs_input(shader, 0); vtex = ureg_DECL_vs_input(shader, 1); - o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0); - o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1); + tmp = ureg_DECL_temporary(shader); + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); + o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); + o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); /* * o_vpos = vpos @@ -68,6 +81,27 @@ create_vert_shader(struct vl_compositor *c) ureg_MOV(shader, o_vpos, vpos); ureg_MOV(shader, o_vtex, vtex); + ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), + ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f)); + ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), + ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f)); + + ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex); + ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f)); + ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f)); + ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); + + ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex); + ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f)); + ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f)); + ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W), + ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); + ureg_END(shader); return ureg_create_shader_and_destroy(shader, c->pipe); @@ -101,7 +135,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c) * fragment = csc * texel */ for (i = 0; i < 3; ++i) - ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]); + ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]); ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); @@ -117,6 +151,98 @@ create_frag_shader_video_buffer(struct vl_compositor *c) } static void * +create_frag_shader_weave(struct vl_compositor *c) +{ + struct ureg_program *shader; + struct ureg_src i_tc[2]; + struct ureg_src csc[3]; + struct ureg_src sampler[3]; + struct ureg_dst t_tc[2]; + struct ureg_dst t_texel[2]; + struct ureg_dst o_fragment; + unsigned i, j; + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) + return false; + + i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); + i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); + + for (i = 0; i < 3; ++i) { + csc[i] = ureg_DECL_constant(shader, i); + sampler[i] = ureg_DECL_sampler(shader, i); + } + + for (i = 0; i < 2; ++i) { + t_tc[i] = ureg_DECL_temporary(shader); + t_texel[i] = ureg_DECL_temporary(shader); + } + o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + /* calculate the texture offsets + * t_tc.x = i_tc.x + * t_tc.y = (round(i_tc.y) + 0.5) / height * 2 + */ + for (i = 0; i < 2; ++i) { + ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]); + ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), i_tc[i]); + ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W), + ureg_imm1f(shader, i ? 0.75f : 0.25f)); + ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), + ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f)); + ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y), + ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W)); + ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z), + ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W)); + } + + /* fetch the texels + * texel[0..1].x = tex(t_tc[0..1][0]) + * texel[0..1].y = tex(t_tc[0..1][1]) + * texel[0..1].z = tex(t_tc[0..1][2]) + */ + for (i = 0; i < 2; ++i) + for (j = 0; j < 3; ++j) { + struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]), + TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W); + + ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j), + TGSI_TEXTURE_3D, src, sampler[j]); + } + + /* calculate linear interpolation factor + * factor = |round(i_tc.y) - i_tc.y| * 2 + */ + ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]); + ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), + ureg_src(t_tc[0]), ureg_negate(i_tc[0])); + ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_XY), + ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f)); + ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]), + TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z), + ureg_src(t_texel[1]), ureg_src(t_texel[0])); + + /* and finally do colour space transformation + * fragment = csc * texel + */ + ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); + for (i = 0; i < 3; ++i) + ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0])); + + ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); + + for (i = 0; i < 2; ++i) { + ureg_release_temporary(shader, t_texel[i]); + ureg_release_temporary(shader, t_tc[i]); + } + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, c->pipe); +} + +static void * create_frag_shader_palette(struct vl_compositor *c, bool include_cc) { struct ureg_program *shader; @@ -135,7 +261,7 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc) for (i = 0; include_cc && i < 3; ++i) csc[i] = ureg_DECL_constant(shader, i); - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); palette = ureg_DECL_sampler(shader, 1); @@ -177,7 +303,7 @@ create_frag_shader_rgba(struct vl_compositor *c) if (!shader) return false; - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -207,6 +333,12 @@ init_shaders(struct vl_compositor *c) return false; } + c->fs_weave = create_frag_shader_weave(c); + if (!c->fs_weave) { + debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n"); + return false; + } + c->fs_palette.yuv = create_frag_shader_palette(c, true); if (!c->fs_palette.yuv) { debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n"); @@ -234,6 +366,7 @@ static void cleanup_shaders(struct vl_compositor *c) c->pipe->delete_vs_state(c->pipe, c->vs); c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); + c->pipe->delete_fs_state(c->pipe, c->fs_weave); c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb); c->pipe->delete_fs_state(c->pipe, c->fs_rgba); @@ -261,7 +394,7 @@ init_pipe_state(struct vl_compositor *c) memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; @@ -358,7 +491,7 @@ create_vertex_buffer(struct vl_compositor *c) c->pipe->screen, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM, - sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4 + c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4 ); return c->vertex_buf.buffer != NULL; @@ -374,7 +507,7 @@ init_buffers(struct vl_compositor *c) /* * Create our vertex buffer and vertex buffer elements */ - c->vertex_buf.stride = sizeof(struct vertex4f); + c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f); c->vertex_buf.buffer_offset = 0; create_vertex_buffer(c); @@ -385,7 +518,7 @@ init_buffers(struct vl_compositor *c) vertex_elems[1].src_offset = sizeof(struct vertex2f); vertex_elems[1].instance_divisor = 0; vertex_elems[1].vertex_buffer_index = 0; - vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; + vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems); /* @@ -418,7 +551,7 @@ static INLINE struct pipe_video_rect default_rect(struct vl_compositor_layer *layer) { struct pipe_resource *res = layer->sampler_views[0]->texture; - struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 }; + struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 * res->depth0 }; return rect; } @@ -446,32 +579,37 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei layer->src.br = calc_bottomright(size, src); layer->dst.tl = calc_topleft(size, dst); layer->dst.br = calc_bottomright(size, dst); + layer->size = size; } static void -gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer) +gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer) { assert(vb && layer); - vb[0].x = layer->dst.tl.x; - vb[0].y = layer->dst.tl.y; - vb[0].z = layer->src.tl.x; - vb[0].w = layer->src.tl.y; - - vb[1].x = layer->dst.br.x; - vb[1].y = layer->dst.tl.y; - vb[1].z = layer->src.br.x; - vb[1].w = layer->src.tl.y; - - vb[2].x = layer->dst.br.x; - vb[2].y = layer->dst.br.y; - vb[2].z = layer->src.br.x; - vb[2].w = layer->src.br.y; - - vb[3].x = layer->dst.tl.x; - vb[3].y = layer->dst.br.y; - vb[3].z = layer->src.tl.x; - vb[3].w = layer->src.br.y; + vb[ 0].x = layer->dst.tl.x; + vb[ 0].y = layer->dst.tl.y; + vb[ 1].x = layer->src.tl.x; + vb[ 1].y = layer->src.tl.y; + vb[ 2] = layer->size; + + vb[ 3].x = layer->dst.br.x; + vb[ 3].y = layer->dst.tl.y; + vb[ 4].x = layer->src.br.x; + vb[ 4].y = layer->src.tl.y; + vb[ 5] = layer->size; + + vb[ 6].x = layer->dst.br.x; + vb[ 6].y = layer->dst.br.y; + vb[ 7].x = layer->src.br.x; + vb[ 7].y = layer->src.br.y; + vb[ 8] = layer->size; + + vb[ 9].x = layer->dst.tl.x; + vb[ 9].y = layer->dst.br.y; + vb[10].x = layer->src.tl.x; + vb[10].y = layer->src.br.y; + vb[11] = layer->size; } static INLINE struct u_rect @@ -496,7 +634,7 @@ calc_drawn_area(struct vl_compositor *c, struct vl_compositor_layer *layer) static void gen_vertex_data(struct vl_compositor *c, struct u_rect *dirty) { - struct vertex4f *vb; + struct vertex2f *vb; struct pipe_transfer *buf_transfer; unsigned i; @@ -518,7 +656,7 @@ gen_vertex_data(struct vl_compositor *c, struct u_rect *dirty) if (c->used_layers & (1 << i)) { struct vl_compositor_layer *layer = &c->layers[i]; gen_rect_verts(vb, layer); - vb += 4; + vb += 12; if (dirty && layer->clearing) { struct u_rect drawn = calc_drawn_area(c, layer); @@ -673,7 +811,7 @@ vl_compositor_set_buffer_layer(struct vl_compositor *c, assert(layer < VL_COMPOSITOR_MAX_LAYERS); c->used_layers |= 1 << layer; - c->layers[layer].fs = c->fs_video_buffer; + c->layers[layer].fs = buffer->interlaced ? c->fs_weave : c->fs_video_buffer; sampler_views = buffer->get_sampler_view_components(buffer); for (i = 0; i < 3; ++i) { diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h index 05482035b4d..2157efade1d 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.h +++ b/src/gallium/auxiliary/vl/vl_compositor.h @@ -56,6 +56,7 @@ struct vl_compositor_layer struct { struct vertex2f tl, br; } src, dst; + struct vertex2f size; }; struct vl_compositor @@ -77,6 +78,7 @@ struct vl_compositor void *vs; void *fs_video_buffer; + void *fs_weave; void *fs_rgba; struct { |