diff options
author | Dave Airlie <[email protected]> | 2010-04-12 15:40:29 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2010-04-13 09:19:39 +1000 |
commit | 911fa4a4a16e7cb099107ecf79d9ed8f63139236 (patch) | |
tree | 7b4dd698720f703bf97574cf02ef576807c6b611 /src/gallium/auxiliary | |
parent | 745c4b568573fd5353e0f790251af64098742b1a (diff) |
ffvertex: don't touch tex coords if coord replace is enabled.
The fixed function vertex program shouldn't need to deal or touch tex coords
if stuffing is enabled.
Though I'm not 100% this won't break assumption made elsewhere it seems like
the correct thing to do, and makes r300g point sprites a lot easier to implement.
draw: fix point-sprite when vertex program is used.
This commit regressed draw, so fix it as well to help bisection.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index fdabce7d443..6864b4015b3 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -113,7 +113,10 @@ static void set_texcoords(const struct widepoint_stage *wide, /* put gl_PointCoord into the extra vertex slot */ uint slot = wide->stage.draw->extra_shader_outputs.slot; v->data[slot][0] = tc[0]; - v->data[slot][1] = tc[1]; + if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) + v->data[slot][1] = 1.0f - tc[1]; + else + v->data[slot][1] = tc[1]; v->data[slot][2] = 0.0F; v->data[slot][3] = 1.0F; } |