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authorMarek Olšák <[email protected]>2017-05-30 17:07:47 +0200
committerMarek Olšák <[email protected]>2017-06-07 18:10:50 +0200
commit06045685272afbbe46d76ee16c7ad486c9972447 (patch)
treeeee01f6f1ce831bb6bda1431adda3e5fda9c78fe /src/gallium/auxiliary
parenteedca3323efc0ec3c19afd975fcba00e923967e2 (diff)
gallium/u_blitter: use TEX_LZ if it's supported
The sampler views always have first_level == last_level. Now radeonsi doesn't have to use the WQM. (a few SALU removed) Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 1aef01376ee..21f06861758 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -132,6 +132,7 @@ struct blitter_context_priv
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
+ boolean has_tex_lz;
boolean cached_all_shaders;
/* The Draw module overrides these functions.
@@ -197,6 +198,9 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->has_texture_multisample =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
+ ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_TGSI_TEX_TXF_LZ);
+
/* blend state objects */
memset(&blend, 0, sizeof(blend));
@@ -953,7 +957,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
stype, dtype,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;
@@ -992,7 +996,7 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;
@@ -1031,7 +1035,7 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false,
+ ctx->has_tex_lz,
false);
}
@@ -1071,7 +1075,7 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- false, false);
+ ctx->has_tex_lz, false);
}
return *shader;