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authorBrian Paul <[email protected]>2008-04-23 17:41:30 -0600
committerBrian Paul <[email protected]>2008-04-23 17:41:30 -0600
commit8437f5c763c1a1ac364d71426109c2b095bbcc72 (patch)
tree6f71e7ba2c12e68b0a28e7e9d0e1d3b234a2c054 /src/gallium/auxiliary
parentbff371c431b962c62d74800c543e09d258e67551 (diff)
gallium: fix comments
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index ac0aa4cd7ce..8c38c15d861 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -481,7 +481,7 @@ aa_transform_inst(struct tgsi_transform_context *ctx,
/**
- * Generate the frag shader we'll use for drawing AA lines.
+ * Generate the frag shader we'll use for drawing AA points.
* This will be the user's shader plus some texture/modulate instructions.
*/
static boolean
@@ -531,7 +531,7 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
/**
- * When we're about to draw our first AA line in a batch, this function is
+ * When we're about to draw our first AA point in a batch, this function is
* called to tell the driver to bind our modified fragment shader.
*/
static boolean
@@ -697,7 +697,7 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
}
}
- /* now really draw first line */
+ /* now really draw first point */
stage->point = aapoint_point;
stage->point(stage, header);
}