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authorNayan Deshmukh <[email protected]>2016-06-08 14:52:48 +0530
committerChristian König <[email protected]>2016-06-09 14:23:07 +0200
commitf24eb5a17830b8137045a626dbd55e75ed5e708d (patch)
tree18b9b2d2c5ab3b25ea7181bc467cf4b6a3aa66b3 /src/gallium/auxiliary
parent037ce5d7343829a69ec9c7361a0964bc1366b019 (diff)
vl: Apply luma key filter before CSC conversion
Apply the luma key filter to the YCbCr values during the CSC conversion in video buffer shader. The initial values of max and min luma are set to opposite values to disable the filter initially and will be set when enabling it. Add extra parmeters min and max luma for the luma key filter in vl_compositor_set_csc_matrix in va, xvmc. Setting them to opposite value 1.f and 0.f respectively won't effect the CSC conversion v2: -Squash 1,2 and 3 into one patch to avoid breaking build of other components. (Christian) -use ureg_swizzle. (Christian) -change name of the variables. (Christian) v3: -Squash all patches in one to avoid breaking of build. (Emil) -wrap functions properly. (Emil) -use 0.0f and 1.0f instead of 0.f and 1.f respectively. (Emil) v4: -Divide it in two patches one which introduces the functionality and assigs dummy values to the changed functions and second which implements the lumakey filter. (Christian) -use ureg_scalar instead ureg_swizzle. (Christian) Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c44
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.h4
2 files changed, 35 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index acb2f4f4b97..1a383f29425 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -132,8 +132,10 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
struct ureg_src tc;
struct ureg_src csc[3];
struct ureg_src sampler[3];
+ struct ureg_src lumakey;
struct ureg_dst texel;
struct ureg_dst fragment;
+ struct ureg_dst temp[2];
unsigned i;
shader = ureg_create(PIPE_SHADER_FRAGMENT);
@@ -145,6 +147,11 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
}
+
+ for (i = 0; i < 2; ++i)
+ temp[i] = ureg_DECL_temporary(shader);
+
+ lumakey = ureg_DECL_constant(shader, 3);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@@ -160,7 +167,17 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
- ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+ ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
+ ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
+ ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
+ ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_src(temp[1]));
+
+ for (i = 0; i < 2; ++i)
+ ureg_release_temporary(shader, temp[i]);
ureg_release_temporary(shader, texel);
ureg_END(shader);
@@ -852,20 +869,23 @@ vl_compositor_cleanup(struct vl_compositor *c)
}
void
-vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
+vl_compositor_set_csc_matrix(struct vl_compositor_state *s,
+ vl_csc_matrix const *matrix,
+ float luma_min, float luma_max)
{
struct pipe_transfer *buf_transfer;
assert(s);
- memcpy
- (
- pipe_buffer_map(s->pipe, s->csc_matrix,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &buf_transfer),
- matrix,
- sizeof(vl_csc_matrix)
- );
+ float *ptr = pipe_buffer_map(s->pipe, s->csc_matrix,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
+ &buf_transfer);
+
+ memcpy(ptr, matrix, sizeof(vl_csc_matrix));
+
+ ptr += sizeof(vl_csc_matrix)/sizeof(float);
+ ptr[0] = luma_min;
+ ptr[1] = luma_max;
pipe_buffer_unmap(s->pipe, buf_transfer);
}
@@ -1142,13 +1162,13 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT,
- sizeof(csc_matrix)
+ sizeof(csc_matrix) + 2*sizeof(float)
);
vl_compositor_clear_layers(s);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
- vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
+ vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
return true;
}
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h
index 934b634b390..12976fc95a1 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -138,7 +138,9 @@ vl_compositor_init_state(struct vl_compositor_state *state, struct pipe_context
* set yuv -> rgba conversion matrix
*/
void
-vl_compositor_set_csc_matrix(struct vl_compositor_state *settings, const vl_csc_matrix *matrix);
+vl_compositor_set_csc_matrix(struct vl_compositor_state *settings,
+ const vl_csc_matrix *matrix,
+ float luma_min, float luma_max);
/**
* reset dirty area, so it's cleared with the clear colour