diff options
author | Zack Rusin <[email protected]> | 2010-06-10 15:23:01 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-10 15:23:01 -0400 |
commit | 29639932f7d42ce3eb2f4b487366c67bb0bc910b (patch) | |
tree | 86afae41db685308b38dc21af169b64635f77bfb /src/gallium/auxiliary | |
parent | 226ff53e6386ba93fb7052c7eab7327a34fcdb83 (diff) |
draw: rewrite geometry shader pipeline
done to handle strips correctly as inputs - we need to decompose
the strips
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 236 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.h | 9 |
2 files changed, 142 insertions, 103 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index a679f4bf05d..a1ca7071e35 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -156,76 +156,11 @@ void draw_delete_geometry_shader(struct draw_context *draw, FREE(dgs); } -static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, - int start_primitive, - int num_primitives, - const float (*input_ptr)[4], - unsigned input_vertex_stride, - unsigned inputs_from_vs) -{ - struct tgsi_exec_machine *machine = shader->machine; - unsigned slot, vs_slot, k, j; - unsigned num_vertices = u_vertices_per_prim(shader->input_primitive); - int idx = 0; - - for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) { - /*debug_printf("Slot = %d (semantic = %d)\n", slot, - shader->info.input_semantic_name[slot]);*/ - if (shader->info.input_semantic_name[slot] == - TGSI_SEMANTIC_PRIMID) { - for (j = 0; j < num_primitives; ++j) { - machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j; - machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j; - machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j; - machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j; - } - ++idx; - } else { - for (j = 0; j < num_primitives; ++j) { - int vidx = idx; - const float (*prim_ptr)[4]; - /*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, - num_vertices);*/ - prim_ptr = (const float (*)[4])( - (const char *)input_ptr + - (j * num_vertices * input_vertex_stride)); - - for (k = 0; k < num_vertices; ++k, ++vidx) { - const float (*input)[4]; - input = (const float (*)[4])( - (const char *)prim_ptr + (k * input_vertex_stride)); - vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; - /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/ -#if 1 - assert(!util_is_inf_or_nan(input[vs_slot][0])); - assert(!util_is_inf_or_nan(input[vs_slot][1])); - assert(!util_is_inf_or_nan(input[vs_slot][2])); - assert(!util_is_inf_or_nan(input[vs_slot][3])); -#endif - machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0]; - machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1]; - machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2]; - machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3]; -#if 0 - debug_printf("\t\t%d %f %f %f %f\n", slot, - machine->Inputs[vidx].xyzw[0].f[j], - machine->Inputs[vidx].xyzw[1].f[j], - machine->Inputs[vidx].xyzw[2].f[j], - machine->Inputs[vidx].xyzw[3].f[j]); -#endif - } - } - ++vs_slot; - idx += num_vertices; - } - } -} /*#define DEBUG_OUTPUTS 1*/ static INLINE void draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, int num_primitives, - float (**p_output)[4], - unsigned vertex_size) + float (**p_output)[4]) { struct tgsi_exec_machine *machine = shader->machine; unsigned prim_idx, j, slot; @@ -260,12 +195,137 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, #endif debug_assert(!util_is_inf_or_nan(output[slot][0])); } - output = (float (*)[4])((char *)output + vertex_size); + output = (float (*)[4])((char *)output + shader->vertex_size); } } *p_output = output; } + +static void draw_fetch_gs_input(struct draw_geometry_shader *shader, + unsigned *indices, + unsigned num_vertices, + unsigned prim_idx) +{ + struct tgsi_exec_machine *machine = shader->machine; + unsigned slot, vs_slot, i; + unsigned input_vertex_stride = shader->input_vertex_stride; + const float (*input_ptr)[4]; + + input_ptr = shader->input; + + for (i = 0; i < num_vertices; ++i) { + const float (*input)[4]; + /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/ + input = (const float (*)[4])( + (const char *)input_ptr + (indices[i] * input_vertex_stride)); + for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { + unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; + if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { + machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx; + machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx; + } else { + /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", + slot, vs_slot, idx);*/ +#if 1 + assert(!util_is_inf_or_nan(input[vs_slot][0])); + assert(!util_is_inf_or_nan(input[vs_slot][1])); + assert(!util_is_inf_or_nan(input[vs_slot][2])); + assert(!util_is_inf_or_nan(input[vs_slot][3])); +#endif + machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0]; + machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; + machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; + machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; +#if 0 + debug_printf("\t\t%f %f %f %f\n", + machine->Inputs[idx].xyzw[0].f[prim_idx], + machine->Inputs[idx].xyzw[1].f[prim_idx], + machine->Inputs[idx].xyzw[2].f[prim_idx], + machine->Inputs[idx].xyzw[3].f[prim_idx]); +#endif + ++vs_slot; + } + } + } +} + + +static void gs_flush(struct draw_geometry_shader *shader, + unsigned input_primitives) +{ + unsigned out_prim_count; + struct tgsi_exec_machine *machine = shader->machine; + + debug_assert(input_primitives > 0 && + input_primitives < 4); + + tgsi_set_exec_mask(machine, + 1, + input_primitives > 1, + input_primitives > 2, + input_primitives > 3); + + /* run interpreter */ + tgsi_exec_machine_run(machine); + + out_prim_count = + machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0]; + + draw_geometry_fetch_outputs(shader, out_prim_count, + &shader->tmp_output); +} + +static void gs_point(struct draw_geometry_shader *shader, + int idx) +{ + unsigned indices[1]; + + indices[0] = idx; + + draw_fetch_gs_input(shader, indices, 1, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_line(struct draw_geometry_shader *shader, + int i0, int i1) +{ + unsigned indices[2]; + + indices[0] = i0; + indices[1] = i1; + + draw_fetch_gs_input(shader, indices, 2, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +static void gs_tri(struct draw_geometry_shader *shader, + int i0, int i1, int i2) +{ + unsigned indices[3]; + + indices[0] = i0; + indices[1] = i1; + indices[2] = i2; + + draw_fetch_gs_input(shader, indices, 3, 0); + ++shader->in_prim_idx; + + gs_flush(shader, 1); +} + +#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2) +#define LINE(gs,i0,i1) gs_line(gs,i0,i1) +#define POINT(gs,i0) gs_point(gs,i0) +#define FUNC gs_run +#include "draw_gs_tmp.h" + int draw_geometry_shader_run(struct draw_geometry_shader *shader, unsigned pipe_prim, const float (*input)[4], @@ -279,8 +339,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, unsigned int i; unsigned num_in_primitives = u_gs_prims_for_vertices(pipe_prim, count); - unsigned inputs_from_vs = 0; - float (*tmp_output)[4]; unsigned alloc_count = draw_max_output_vertices(shader->draw, pipe_prim, count); @@ -289,47 +347,25 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, struct vertex_header *pipeline_verts = (struct vertex_header *)MALLOC(vertex_size * alloc_count); + if (!pipeline_verts) + return 0; + if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__, count, num_in_primitives); shader->emitted_vertices = 0; shader->emitted_primitives = 0; + shader->vertex_size = vertex_size; + shader->tmp_output = ( float (*)[4])pipeline_verts->data; + shader->in_prim_idx = 0; + shader->input_vertex_stride = input_stride; + shader->input = input; for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { machine->Consts[i] = constants[i]; } - for (i = 0; i < shader->info.num_inputs; ++i) { - if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID) - ++inputs_from_vs; - } - - tmp_output = ( float (*)[4])pipeline_verts->data; - - for (i = 0; i < num_in_primitives; ++i) { - unsigned int max_input_primitives = 1; - /* FIXME: handle all the primitives produced by the gs, not just - * the first one */ - unsigned out_prim_count; - - draw_fetch_geometry_input(shader, i, max_input_primitives, input, - input_stride, inputs_from_vs); - - tgsi_set_exec_mask(machine, - 1, - max_input_primitives > 1, - max_input_primitives > 2, - max_input_primitives > 3); - - /* run interpreter */ - tgsi_exec_machine_run(machine); - - out_prim_count = - machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0]; - - draw_geometry_fetch_outputs(shader, out_prim_count, - &tmp_output, vertex_size); - } + gs_run(shader, pipe_prim, count); memcpy(output, pipeline_verts->data, shader->info.num_outputs * 4 * sizeof(float) + diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h index a91f5313e21..65f0c61916e 100644 --- a/src/gallium/auxiliary/draw/draw_gs.h +++ b/src/gallium/auxiliary/draw/draw_gs.h @@ -57,9 +57,12 @@ struct draw_geometry_shader { unsigned emitted_vertices; unsigned emitted_primitives; - /* Extracted from shader: - */ - const float (*immediates)[4]; + float (*tmp_output)[4]; + unsigned vertex_size; + + unsigned in_prim_idx; + unsigned input_vertex_stride; + const float (*input)[4]; }; /* |