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author | Zack Rusin <[email protected]> | 2013-04-19 12:51:07 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-04-22 20:36:07 -0400 |
commit | 2aad06844fe50deeb905417ed75d3d167a947d5a (patch) | |
tree | c9f07007b7da159650cbf3d30de27c289651ab01 /src/gallium/auxiliary | |
parent | 723b78397fbad8987e14b7bb2376055529f40856 (diff) |
softpipe: fix streamout with an emptry geometry shader
Same approach as in the llvmpipe, if the geometry shader is
null and we have stream output then attach it to the vertex
shader right before executing the draw pipeline.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
0 files changed, 0 insertions, 0 deletions