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authorZack Rusin <[email protected]>2013-04-19 12:51:07 -0700
committerZack Rusin <[email protected]>2013-04-22 20:36:07 -0400
commit2aad06844fe50deeb905417ed75d3d167a947d5a (patch)
treec9f07007b7da159650cbf3d30de27c289651ab01 /src/gallium/auxiliary
parent723b78397fbad8987e14b7bb2376055529f40856 (diff)
softpipe: fix streamout with an emptry geometry shader
Same approach as in the llvmpipe, if the geometry shader is null and we have stream output then attach it to the vertex shader right before executing the draw pipeline. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
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