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authorTimothy Arceri <[email protected]>2018-06-14 11:00:24 +1000
committerTimothy Arceri <[email protected]>2018-06-19 12:09:56 +1000
commit725b1a406dbe98d7cd187b0dcdfdd0933977de89 (patch)
tree388d90d9c8b72a4b0d3d724b137147af48b7e2de /src/gallium/auxiliary
parent781c23ece62cc9bf0f28035572be7a4eadf23d42 (diff)
mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/pipe-loader/driinfo_gallium.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
index f25f2080080..90dbf658a6d 100644
--- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
+++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h
@@ -24,6 +24,7 @@ DRI_CONF_SECTION_DEBUG
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false")
+ DRI_CONF_ALLOW_GLSL_RELAXED_ES("false")
DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")