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authorAbdiel Janulgue <[email protected]>2014-12-01 14:59:08 +0200
committerAbdiel Janulgue <[email protected]>2014-12-08 20:14:26 +0200
commit49e04312116e4f7bbb9ebcc59247a0bcb89c3064 (patch)
treee5b2efee1fe07025dfd24ffcf0eaadf3ac3a9bcf /src/gallium/auxiliary
parent4ea8c8d56ca8d6b4af36e7750186821b4973355a (diff)
st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported
There is a bug in the current lowering pass implementation where we lower saturate to clamp only for vertex shaders on drivers supporting SM 3.0. The correct behavior is to actually lower to clamp only when we don't support saturate which happens on drivers that don't support SM 3.0 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Abdiel Janulgue <[email protected]>
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