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authorZack Rusin <[email protected]>2013-06-06 09:07:33 -0400
committerZack Rusin <[email protected]>2013-06-10 22:04:28 -0400
commitbabe35a067d1610d9032cc28eec8e16b18685621 (patch)
tree9c84b9f48f59e563e3bf5162ee5bb24998129320 /src/gallium/auxiliary
parent3d08eada3450aa8801aed194afea99c816dd71f0 (diff)
draw: implement distance culling
Works similarly to clip distance. If the cull distance is negative for all vertices against a specific plane then the primitive is culled. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c17
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h1
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_cull.c190
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_validate.c11
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h1
8 files changed, 198 insertions, 31 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 81b3068553d..0dbddb45111 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -752,6 +752,23 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
return draw->vs.vertex_shader->info.num_written_clipdistance;
}
+
+uint
+draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.geometry_shader->culldistance_output[index];
+ return draw->vs.vertex_shader->culldistance_output[index];
+}
+
+uint
+draw_current_shader_num_written_culldistances(const struct draw_context *draw)
+{
+ if (draw->gs.geometry_shader)
+ return draw->gs.geometry_shader->info.num_written_culldistance;
+ return draw->vs.vertex_shader->info.num_written_culldistance;
+}
+
/**
* Return a pointer/handle for a driver/CSO rasterizer object which
* disabled culling, stippling, unfilled tris, etc.
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 74c6279d648..b762dd6cb57 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -797,6 +797,10 @@ draw_create_geometry_shader(struct draw_context *draw,
else
gs->clipdistance_output[1] = i;
}
+ if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
+ debug_assert(gs->info.output_semantic_index[i] < Elements(gs->culldistance_output));
+ gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
+ }
}
gs->machine = draw->gs.tgsi.machine;
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index 543b32d4202..05d666d752d 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -68,6 +68,7 @@ struct draw_geometry_shader {
unsigned position_output;
unsigned viewport_index_output;
unsigned clipdistance_output[2];
+ unsigned culldistance_output[2];
unsigned max_output_vertices;
unsigned primitive_boundary;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c
index 2f4d01d23ab..50a25e357b7 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_cull.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c
@@ -33,6 +33,7 @@
*/
+#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "draw_pipe.h"
@@ -50,42 +51,171 @@ static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
return (struct cull_stage *)stage;
}
+static INLINE
+boolean cull_distance_is_out(float dist)
+{
+ return (dist < 0) || util_is_inf_or_nan(dist);
+}
+
+/*
+ * If the shader writes the culldistance then we can
+ * perform distance based culling. Distance based
+ * culling doesn't require a face and can be performed
+ * on primitives without faces (e.g. points and lines)
+ */
+static void cull_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+
+ if (num_written_culldistances) {
+ unsigned i;
+ boolean culled = FALSE;
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = i / 4;
+ unsigned out_idx =
+ draw_current_shader_culldistance_output(stage->draw, cull_idx);
+ unsigned idx = i % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ if (vert1_out)
+ culled = TRUE;
+ }
+ if (!culled)
+ stage->next->point( stage->next, header );
+ }
+}
+/*
+ * If the shader writes the culldistance then we can
+ * perform distance based culling. Distance based
+ * culling doesn't require a face and can be performed
+ * on primitives without faces (e.g. points and lines)
+ */
+static void cull_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+
+ if (num_written_culldistances) {
+ unsigned i;
+ boolean culled = FALSE;
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = i / 4;
+ unsigned out_idx =
+ draw_current_shader_culldistance_output(stage->draw, cull_idx);
+ unsigned idx = i % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ float cull2 = header->v[1]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ boolean vert2_out = cull_distance_is_out(cull2);
+ if (vert1_out && vert2_out)
+ culled = TRUE;
+ }
+ if (!culled)
+ stage->next->line( stage->next, header );
+ }
+}
+
+/*
+ * Triangles can be culled either using the cull distance
+ * shader outputs or the regular face culling. If required
+ * this function performs both, starting with distance culling.
+ */
static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
- const unsigned pos = draw_current_shader_position_output(stage->draw);
-
- /* Window coords: */
- const float *v0 = header->v[0]->data[pos];
- const float *v1 = header->v[1]->data[pos];
- const float *v2 = header->v[2]->data[pos];
-
- /* edge vectors: e = v0 - v2, f = v1 - v2 */
- const float ex = v0[0] - v2[0];
- const float ey = v0[1] - v2[1];
- const float fx = v1[0] - v2[0];
- const float fy = v1[1] - v2[1];
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+
+ /* Do the distance culling */
+ if (num_written_culldistances) {
+ unsigned i;
+ boolean culled = FALSE;
+ for (i = 0; i < num_written_culldistances; ++i) {
+ unsigned cull_idx = i / 4;
+ unsigned out_idx =
+ draw_current_shader_culldistance_output(stage->draw, cull_idx);
+ unsigned idx = i % 4;
+ float cull1 = header->v[0]->data[out_idx][idx];
+ float cull2 = header->v[1]->data[out_idx][idx];
+ float cull3 = header->v[2]->data[out_idx][idx];
+ boolean vert1_out = cull_distance_is_out(cull1);
+ boolean vert2_out = cull_distance_is_out(cull2);
+ boolean vert3_out = cull_distance_is_out(cull3);
+ if (vert1_out && vert2_out && vert3_out)
+ culled = TRUE;
+ }
+ if (!culled)
+ stage->next->tri( stage->next, header );
+ }
+
+ /* Do the regular face culling */
+ {
+ const unsigned pos = draw_current_shader_position_output(stage->draw);
+ /* Window coords: */
+ const float *v0 = header->v[0]->data[pos];
+ const float *v1 = header->v[1]->data[pos];
+ const float *v2 = header->v[2]->data[pos];
+
+ /* edge vectors: e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
- /* det = cross(e,f).z */
- header->det = ex * fy - ey * fx;
-
- if (header->det != 0) {
- /* if det < 0 then Z points toward the camera and the triangle is
- * counter-clockwise winding.
- */
- unsigned ccw = (header->det < 0);
- unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
- PIPE_FACE_FRONT :
- PIPE_FACE_BACK);
-
- if ((face & cull_stage(stage)->cull_face) == 0) {
- /* triangle is not culled, pass to next stage */
- stage->next->tri( stage->next, header );
+ /* det = cross(e,f).z */
+ header->det = ex * fy - ey * fx;
+
+ if (header->det != 0) {
+ /* if det < 0 then Z points toward the camera and the triangle is
+ * counter-clockwise winding.
+ */
+ unsigned ccw = (header->det < 0);
+ unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
+ PIPE_FACE_FRONT :
+ PIPE_FACE_BACK);
+
+ if ((face & cull_stage(stage)->cull_face) == 0) {
+ /* triangle is not culled, pass to next stage */
+ stage->next->tri( stage->next, header );
+ }
}
}
}
+static void cull_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+
+ if (num_written_culldistances) {
+ stage->point = cull_point;
+ stage->point( stage, header );
+ } else {
+ stage->point = draw_pipe_passthrough_point;
+ stage->point( stage, header );
+ }
+}
+
+static void cull_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned num_written_culldistances =
+ draw_current_shader_num_written_culldistances(stage->draw);
+
+ if (num_written_culldistances) {
+ stage->line = cull_line;
+ stage->line( stage, header );
+ } else {
+ stage->line = draw_pipe_passthrough_line;
+ stage->line( stage, header );
+ }
+}
static void cull_first_tri( struct draw_stage *stage,
struct prim_header *header )
@@ -102,6 +232,8 @@ static void cull_first_tri( struct draw_stage *stage,
static void cull_flush( struct draw_stage *stage, unsigned flags )
{
+ stage->point = cull_first_point;
+ stage->line = cull_first_line;
stage->tri = cull_first_tri;
stage->next->flush( stage->next, flags );
}
@@ -132,8 +264,8 @@ struct draw_stage *draw_cull_stage( struct draw_context *draw )
cull->stage.draw = draw;
cull->stage.name = "cull";
cull->stage.next = NULL;
- cull->stage.point = draw_pipe_passthrough_point;
- cull->stage.line = draw_pipe_passthrough_line;
+ cull->stage.point = cull_first_point;
+ cull->stage.line = cull_first_line;
cull->stage.tri = cull_first_tri;
cull->stage.flush = cull_flush;
cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c
index 4b0ed148129..2dbb95c82ab 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_validate.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c
@@ -93,6 +93,9 @@ draw_need_pipeline(const struct draw_context *draw,
/* AA lines */
if (rasterizer->line_smooth && draw->pipeline.aaline)
return TRUE;
+
+ if (draw_current_shader_num_written_culldistances(draw))
+ return TRUE;
}
if (points(prim))
@@ -136,6 +139,9 @@ draw_need_pipeline(const struct draw_context *draw,
/* two-side lighting */
if (rasterizer->light_twoside)
return TRUE;
+
+ if (draw_current_shader_num_written_culldistances(draw))
+ return TRUE;
}
/* polygon cull - this is difficult - hardware can cull just fine
@@ -145,7 +151,7 @@ draw_need_pipeline(const struct draw_context *draw,
*
if (rasterizer->cull_mode)
return TRUE;
- */
+ */
return FALSE;
}
@@ -260,7 +266,8 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
* to less work emitting vertices, smaller vertex buffers, etc.
* It's difficult to say whether this will be true in general.
*/
- if (need_det || rast->cull_face != PIPE_FACE_NONE) {
+ if (need_det || rast->cull_face != PIPE_FACE_NONE ||
+ draw_current_shader_num_written_culldistances(draw)) {
draw->pipeline.cull->next = next;
next = draw->pipeline.cull;
}
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index e08173580b7..fd52c2d6b4c 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -390,6 +390,8 @@ uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
+uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
+uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
uint semantic_name, uint semantic_index);
void draw_remove_extra_vertex_attribs(struct draw_context *draw);
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index 95f678ab2cd..a0bebcc7666 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -90,6 +90,9 @@ draw_create_vertex_shader(struct draw_context *draw,
vs->clipdistance_output[0] = i;
else
vs->clipdistance_output[1] = i;
+ } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
+ debug_assert(vs->info.output_semantic_index[i] < Elements(vs->culldistance_output));
+ vs->culldistance_output[vs->info.output_semantic_index[i]] = i;
}
}
if (!found_clipvertex)
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 798b004ebd4..7635abaade5 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -113,6 +113,7 @@ struct draw_vertex_shader {
unsigned edgeflag_output;
unsigned clipvertex_output;
unsigned clipdistance_output[2];
+ unsigned culldistance_output[2];
/* Extracted from shader:
*/
const float (*immediates)[4];