diff options
author | Julien Isorce <[email protected]> | 2017-03-10 17:16:07 +0000 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-03-13 17:20:21 +0100 |
commit | 9df3f28a8bad8892edb114c49b5ed18e555488f9 (patch) | |
tree | 2a9e708e30a34abc2ad397a731e64f8e367e30c0 /src/gallium/auxiliary | |
parent | d08c0930af8aaef5bdf80df618bb906e0b349830 (diff) |
gallium/hud: check NULL return from u_upload_alloc
Fixes the following segmentation fault:
signal SIGSEGV: invalid address (fault address: 0x0)
frame #0: 0x00007fffe718e117 radeonsi_dri.so hud_draw_background_quad hud_context.c:170
167
168 assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices);
169
-> 170 vertices[num++] = (float) x1;
171 vertices[num++] = (float) y1;
172
173 vertices[num++] = (float) x1;
(lldb) bt
* frame #0: 0x00007fffe718e117 radeonsi_dri.so`hud_draw_background_quad
frame #1: 0x00007fffe718f458 radeonsi_dri.so`hud_draw
frame #2: 0x00007fffe712967f radeonsi_dri.so`dri_flush
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/hud/hud_context.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index c44f8c01a31..29ef9eee31c 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -581,6 +581,10 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) hud->color_prims.buffer_size, 16, &hud->bg.vbuf.buffer_offset, &hud->bg.vbuf.buffer, (void**)&hud->bg.vertices); + if (!hud->bg.vertices) { + goto out; + } + pipe_resource_reference(&hud->whitelines.vbuf.buffer, hud->bg.vbuf.buffer); pipe_resource_reference(&hud->text.vbuf.buffer, hud->bg.vbuf.buffer); pipe_resource_reference(&hud->color_prims.vbuf.buffer, hud->bg.vbuf.buffer); @@ -690,6 +694,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) hud_pane_draw_colored_objects(hud, pane); } +out: cso_restore_state(cso); cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX); |