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author | Tapani Pälli <[email protected]> | 2014-11-04 14:20:15 +0200 |
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committer | Tapani Pälli <[email protected]> | 2014-12-03 08:56:19 +0200 |
commit | 636db35c35d4420a308629cead3287c57458644d (patch) | |
tree | f0fbc308532f53ed702db3578d50161917558153 /src/gallium/auxiliary | |
parent | c914247dcb7c44c25efc335413da2d9d83fe550f (diff) |
glsl: throw error when using invariant(all) in a fragment shader
Note that some of the GLSL specifications explicitly state this as
compile error, some simply state that 'it is an error'.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
0 files changed, 0 insertions, 0 deletions