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authorRoland Scheidegger <[email protected]>2010-02-04 21:35:28 +0100
committerRoland Scheidegger <[email protected]>2010-02-04 21:35:28 +0100
commit68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch)
treea563ebec246a2e741750a8b5198da180e9479e17 /src/gallium/auxiliary
parent2c326e72664e65166c68b027b26aaf373f3be36d (diff)
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index d9d4d2a8b67..fdabce7d443 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -128,6 +128,7 @@ static void set_texcoords(const struct widepoint_stage *wide,
static void widepoint_point( struct draw_stage *stage,
struct prim_header *header )
{
+ /* XXX should take point_quad_rasterization into account? */
const struct widepoint_stage *wide = widepoint_stage(stage);
const unsigned pos = draw_current_shader_position_output(stage->draw);
const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable;