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authorMarek Olšák <[email protected]>2010-05-25 23:05:29 +0200
committerMarek Olšák <[email protected]>2010-05-25 23:32:25 +0200
commit876de34c91f02edb3260ac34b43e96dfb5c5b9c4 (patch)
tree2d8feaf034d9321a30b4e52b307a046c85ef5dfe /src/gallium/auxiliary
parent59e51d9640c242a7c919472d935a91889c7840c9 (diff)
r300g,util: remove pipe_surface from the util_blitter_copy interface and clean up
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c231
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h16
2 files changed, 121 insertions, 126 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 7c08ebc5767..e9dda88a0f1 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -389,15 +389,16 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
}
static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float s1 = x1 / (float)surf->width;
- float t1 = y1 / (float)surf->height;
- float s2 = x2 / (float)surf->width;
- float t2 = y2 / (float)surf->height;
+ float s1 = x1 / (float)u_minify(src->width0, subsrc.level);
+ float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
+ float s2 = x2 / (float)u_minify(src->width0, subsrc.level);
+ float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
ctx->vertices[0][1][0] = s1; /*t0.s*/
ctx->vertices[0][1][1] = t1; /*t0.t*/
@@ -418,30 +419,32 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
}
static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned zslice,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float depth = u_minify(surf->texture->depth0, surf->level);
- float r = surf->zslice / depth;
+ float r = zslice / (float)u_minify(src->depth0, subsrc.level);
- blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
+ blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
}
static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
- struct pipe_surface *surf,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
- float s1 = x1 / (float)surf->width;
- float t1 = y1 / (float)surf->height;
- float s2 = x2 / (float)surf->width;
- float t2 = y2 / (float)surf->height;
+ float s1 = x1 / (float)u_minify(src->width0, subsrc.level);
+ float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
+ float s2 = x2 / (float)u_minify(src->width0, subsrc.level);
+ float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
float st[4][2];
st[0][0] = s1;
@@ -453,7 +456,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
st[3][0] = s1;
st[3][1] = t2;
- util_map_texcoords2d_onto_cubemap(surf->face,
+ util_map_texcoords2d_onto_cubemap(subsrc.face,
/* pointer, stride in floats */
&st[0][0], 2,
&ctx->vertices[0][1][0], 8);
@@ -524,10 +527,6 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_col[tex_target]) {
switch (tex_target) {
- case PIPE_TEXTURE_1D:
- ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
- break;
case PIPE_TEXTURE_2D:
ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
@@ -540,7 +539,11 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
break;
- default:;
+ case PIPE_TEXTURE_1D:
+ default:
+ ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
+ util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
+ tex_target = PIPE_TEXTURE_1D; /* for the default case */
}
}
@@ -558,10 +561,6 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depth[tex_target]) {
switch (tex_target) {
- case PIPE_TEXTURE_1D:
- ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
- util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
- break;
case PIPE_TEXTURE_2D:
ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
@@ -574,7 +573,11 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
break;
- default:;
+ case PIPE_TEXTURE_1D:
+ default:
+ ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
+ util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
+ tex_target = PIPE_TEXTURE_1D; /* for the default case */
}
}
@@ -621,156 +624,146 @@ void util_blitter_clear(struct blitter_context *blitter,
blitter_restore_CSOs(ctx);
}
-static boolean
-is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
- unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
+static
+boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
+ unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
{
- if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
- return FALSE;
- } else {
- return TRUE;
- }
+ return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
}
-static void util_blitter_do_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean is_depth)
+void util_blitter_copy_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height,
+ boolean ignore_stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *dstsurf;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view viewTempl, *view;
+ unsigned bind;
+ boolean is_stencil, is_depth;
+
+ /* Give up if textures are not set. */
+ assert(dst && src);
+ if (!dst || !src)
+ return;
+
+ /* Sanity checks. */
+ if (dst == src) {
+ assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
+ dstx, dstx + width, dsty, dsty + height));
+ } else {
+ assert(dst->format == src->format);
+ }
+ assert(src->target < PIPE_MAX_TEXTURE_TYPES);
+
+ /* Is this a ZS format? */
+ is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
+ is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
+
+ if (is_depth || is_stencil)
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+ /* Check if we can sample from and render to the surfaces. */
+ /* (assuming copying a stencil buffer is not possible) */
+ if ((!ignore_stencil && is_stencil) ||
+ !screen->is_format_supported(screen, dst->format, dst->target,
+ dst->nr_samples, bind, 0) ||
+ !screen->is_format_supported(screen, src->format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
+ util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
+ src, subsrc, srcx, srcy, srcz, width, height);
+ return;
+ }
+
+ /* Get surfaces. */
+ dstsurf = screen->get_tex_surface(screen, dst,
+ subdst.face, subdst.level, dstz,
+ bind);
+
+ /* Check whether the states are properly saved. */
+ blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
assert(blitter->saved_num_sampler_views != ~0);
assert(blitter->saved_num_sampler_states != ~0);
- assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
- /* bind CSOs */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
+ /* Initialize framebuffer state. */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
if (is_depth) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src->texture->target));
+ blitter_get_fs_texfetch_depth(ctx, src->target));
fb_state.nr_cbufs = 0;
- fb_state.zsbuf = dst;
+ fb_state.zsbuf = dstsurf;
} else {
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src->texture->target));
+ blitter_get_fs_texfetch_col(ctx, src->target));
fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dst;
+ fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
}
- u_sampler_view_default_template(&viewTempl,
- src->texture,
- src->texture->format);
- view = pipe->create_sampler_view(pipe,
- src->texture,
- &viewTempl);
+ /* Initialize sampler view. */
+ u_sampler_view_default_template(&viewTempl, src, src->format);
+ view = pipe->create_sampler_view(pipe, src, &viewTempl);
if (ctx->sampler_view) {
pipe_sampler_view_reference(&ctx->sampler_view, NULL);
}
ctx->sampler_view = view;
+ /* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
- blitter_get_sampler_state(ctx, src->level));
+ blitter_get_sampler_state(ctx, subsrc.level));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
- /* set texture coordinates */
- switch (src->texture->target) {
+ /* Set texture coordinates. */
+ switch (src->target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
- blitter_set_texcoords_2d(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
+ blitter_set_texcoords_2d(ctx, src, subsrc,
+ srcx, srcy, srcx+width, srcy+height);
break;
case PIPE_TEXTURE_3D:
- blitter_set_texcoords_3d(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
+ blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
+ srcx, srcy, srcx+width, srcy+height);
break;
case PIPE_TEXTURE_CUBE:
- blitter_set_texcoords_cube(ctx, src, srcx, srcy,
- srcx+width, srcy+height);
+ blitter_set_texcoords_cube(ctx, src, subsrc,
+ srcx, srcy, srcx+width, srcy+height);
break;
default:
assert(0);
+ return;
}
- blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
+ blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height,
+ dstsurf->width, dstsurf->height, 0);
blitter_draw_quad(ctx);
-}
-
-void util_blitter_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean ignore_stencil)
-{
- struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- boolean is_stencil, is_depth;
- unsigned dst_tex_usage;
-
- /* give up if textures are not set */
- assert(dst->texture && src->texture);
- if (!dst->texture || !src->texture)
- return;
-
- if (dst->texture == src->texture) {
- assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
- dstx, dstx + width, dsty, dsty + height));
- }
-
- is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
- is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
- dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
- PIPE_BIND_RENDER_TARGET;
-
- /* check if we can sample from and render to the surfaces */
- /* (assuming copying a stencil buffer is not possible) */
- if ((!ignore_stencil && is_stencil) ||
- !screen->is_format_supported(screen, dst->format, dst->texture->target,
- dst->texture->nr_samples, dst_tex_usage, 0) ||
- !screen->is_format_supported(screen, src->format, src->texture->target,
- src->texture->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
- struct pipe_subresource subdst, subsrc;
- subdst.face = dst->face;
- subdst.level = dst->level;
- subsrc.face = src->face;
- subsrc.level = src->level;
- util_resource_copy_region(pipe, dst->texture, subdst, dstx, dsty, dst->zslice,
- src->texture, subsrc, srcx, srcy, src->zslice,
- width, height);
- return;
- }
-
- /* check whether the states are properly saved */
- blitter_check_saved_CSOs(ctx);
- util_blitter_do_copy(blitter,
- dst, dstx, dsty,
- src, srcx, srcy,
- width, height, is_depth);
blitter_restore_CSOs(ctx);
+
+ pipe_surface_reference(&dstsurf, NULL);
}
/* Fill a region of a surface with a constant value. */
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index fe4c3d483e2..2351e60619c 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -112,13 +112,15 @@ void util_blitter_clear(struct blitter_context *blitter,
* - fragment sampler states
* - fragment sampler textures
*/
-void util_blitter_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean ignore_stencil);
+void util_blitter_copy_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height,
+ boolean ignore_stencil);
/**
* Fill a region of a surface with a constant value.