diff options
author | Eric Anholt <[email protected]> | 2014-06-19 08:19:38 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/auxiliary | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/target-helpers/inline_drm_helper.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/target-helpers/inline_drm_helper.h b/src/gallium/auxiliary/target-helpers/inline_drm_helper.h index 5d02da7290c..4ef94de259c 100644 --- a/src/gallium/auxiliary/target-helpers/inline_drm_helper.h +++ b/src/gallium/auxiliary/target-helpers/inline_drm_helper.h @@ -54,6 +54,10 @@ #include "freedreno/drm/freedreno_drm_public.h" #endif +#if GALLIUM_VC4 +#include "vc4/drm/vc4_drm_public.h" +#endif + static char* driver_name = NULL; /* XXX: We need to teardown the winsys if *screen_create() fails. */ @@ -286,6 +290,48 @@ pipe_freedreno_create_screen(int fd) } #endif +#if defined(GALLIUM_VC4) +#if defined(DRI_TARGET) + +const __DRIextension **__driDriverGetExtensions_vc4(void); + +PUBLIC const __DRIextension **__driDriverGetExtensions_vc4(void) +{ + globalDriverAPI = &galliumdrm_driver_api; + return galliumdrm_driver_extensions; +} + +#if defined(USE_VC4_SIMULATOR) +const __DRIextension **__driDriverGetExtensions_i965(void); + +/** + * When building using the simulator (on x86), we advertise ourselves as the + * i965 driver so that you can just make a directory with a link from + * i965_dri.so to the built vc4_dri.so, and point LIBGL_DRIVERS_PATH to that + * on your i965-using host to run the driver under simulation. + * + * This is, of course, incompatible with building with the ilo driver, but you + * shouldn't be building that anyway. + */ +PUBLIC const __DRIextension **__driDriverGetExtensions_i965(void) +{ + globalDriverAPI = &galliumdrm_driver_api; + return galliumdrm_driver_extensions; +} +#endif + +#endif + +static struct pipe_screen * +pipe_vc4_create_screen(int fd) +{ + struct pipe_screen *screen; + + screen = vc4_drm_screen_create(fd); + return screen ? debug_screen_wrap(screen) : NULL; +} +#endif + inline struct pipe_screen * dd_create_screen(int fd) { @@ -333,6 +379,16 @@ dd_create_screen(int fd) return pipe_freedreno_create_screen(fd); else #endif +#if defined(GALLIUM_VC4) + if (strcmp(driver_name, "vc4") == 0) + return pipe_vc4_create_screen(fd); + else +#if defined(USE_VC4_SIMULATOR) + if (strcmp(driver_name, "i965") == 0) + return pipe_vc4_create_screen(fd); + else +#endif +#endif return NULL; } |