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authorRob Clark <[email protected]>2015-06-26 19:11:53 -0400
committerRob Clark <[email protected]>2015-07-03 08:56:09 -0400
commit29addf50e038d7323a7ac8093d93422c28ad8635 (patch)
tree0b20d6093bd037e96a7528ebdce7b157e9e9755f /src/gallium/auxiliary
parentfc73f8ab8cd3975993546b5e0312d595b76d03be (diff)
gallium/ttn: IN/OUT are only array if ArrayID != 0
Fixes issue with gallium HUD. See this thread for details: http://lists.freedesktop.org/archives/mesa-dev/2015-June/087140.html Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c143
1 files changed, 81 insertions, 62 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index e1647d53a40..bf7eb2fde02 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -184,7 +184,8 @@ ttn_emit_declaration(struct ttn_compile *c)
c->samp_types[decl->Range.First + i] = type;
}
} else {
- nir_variable *var;
+ bool is_array = (array_size > 1);
+
assert(file == TGSI_FILE_INPUT ||
file == TGSI_FILE_OUTPUT ||
file == TGSI_FILE_CONSTANT);
@@ -193,76 +194,94 @@ ttn_emit_declaration(struct ttn_compile *c)
if ((file == TGSI_FILE_CONSTANT) && decl->Declaration.Dimension)
return;
- var = rzalloc(b->shader, nir_variable);
- var->data.driver_location = decl->Range.First;
-
- var->type = glsl_vec4_type();
- if (array_size > 1)
- var->type = glsl_array_type(var->type, array_size);
+ if ((file == TGSI_FILE_INPUT) || (file == TGSI_FILE_OUTPUT)) {
+ is_array = (is_array && decl->Declaration.Array &&
+ (decl->Array.ArrayID != 0));
+ }
- switch (file) {
- case TGSI_FILE_INPUT:
- var->data.read_only = true;
- var->data.mode = nir_var_shader_in;
- var->name = ralloc_asprintf(var, "in_%d", decl->Range.First);
+ for (i = 0; i < array_size; i++) {
+ unsigned idx = decl->Range.First + i;
+ nir_variable *var = rzalloc(b->shader, nir_variable);
- /* We should probably translate to a VERT_ATTRIB_* or VARYING_SLOT_*
- * instead, but nothing in NIR core is looking at the value
- * currently, and this is less change to drivers.
- */
- var->data.location = decl->Semantic.Name;
- var->data.index = decl->Semantic.Index;
+ var->data.driver_location = idx;
- /* We definitely need to translate the interpolation field, because
- * nir_print will decode it.
- */
- switch (decl->Interp.Interpolate) {
- case TGSI_INTERPOLATE_CONSTANT:
- var->data.interpolation = INTERP_QUALIFIER_FLAT;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
- break;
- }
-
- exec_list_push_tail(&b->shader->inputs, &var->node);
- break;
- case TGSI_FILE_OUTPUT: {
- /* Since we can't load from outputs in the IR, we make temporaries
- * for the outputs and emit stores to the real outputs at the end of
- * the shader.
- */
- nir_register *reg = nir_local_reg_create(b->impl);
- reg->num_components = 4;
- if (array_size > 1)
- reg->num_array_elems = array_size;
+ var->type = glsl_vec4_type();
+ if (is_array)
+ var->type = glsl_array_type(var->type, array_size);
- var->data.mode = nir_var_shader_out;
- var->name = ralloc_asprintf(var, "out_%d", decl->Range.First);
+ switch (file) {
+ case TGSI_FILE_INPUT:
+ var->data.read_only = true;
+ var->data.mode = nir_var_shader_in;
+ var->name = ralloc_asprintf(var, "in_%d", idx);
- var->data.location = decl->Semantic.Name;
- var->data.index = decl->Semantic.Index;
+ /* We should probably translate to a VERT_ATTRIB_* or VARYING_SLOT_*
+ * instead, but nothing in NIR core is looking at the value
+ * currently, and this is less change to drivers.
+ */
+ var->data.location = decl->Semantic.Name;
+ var->data.index = decl->Semantic.Index;
- for (i = 0; i < array_size; i++) {
- c->output_regs[decl->Range.First + i].offset = i;
- c->output_regs[decl->Range.First + i].reg = reg;
+ /* We definitely need to translate the interpolation field, because
+ * nir_print will decode it.
+ */
+ switch (decl->Interp.Interpolate) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ var->data.interpolation = INTERP_QUALIFIER_FLAT;
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ break;
+ }
+
+ exec_list_push_tail(&b->shader->inputs, &var->node);
+ break;
+ case TGSI_FILE_OUTPUT: {
+ /* Since we can't load from outputs in the IR, we make temporaries
+ * for the outputs and emit stores to the real outputs at the end of
+ * the shader.
+ */
+ nir_register *reg = nir_local_reg_create(b->impl);
+ reg->num_components = 4;
+ if (is_array)
+ reg->num_array_elems = array_size;
+
+ var->data.mode = nir_var_shader_out;
+ var->name = ralloc_asprintf(var, "out_%d", idx);
+
+ var->data.location = decl->Semantic.Name;
+ var->data.index = decl->Semantic.Index;
+
+ if (is_array) {
+ unsigned j;
+ for (j = 0; j < array_size; j++) {
+ c->output_regs[idx + j].offset = i + j;
+ c->output_regs[idx + j].reg = reg;
+ }
+ } else {
+ c->output_regs[idx].offset = i;
+ c->output_regs[idx].reg = reg;
+ }
+
+ exec_list_push_tail(&b->shader->outputs, &var->node);
}
+ break;
+ case TGSI_FILE_CONSTANT:
+ var->data.mode = nir_var_uniform;
+ var->name = ralloc_asprintf(var, "uniform_%d", idx);
- exec_list_push_tail(&b->shader->outputs, &var->node);
- }
- break;
- case TGSI_FILE_CONSTANT:
- var->data.mode = nir_var_uniform;
- var->name = ralloc_asprintf(var, "uniform_%d", decl->Range.First);
+ exec_list_push_tail(&b->shader->uniforms, &var->node);
+ break;
+ default:
+ unreachable("bad declaration file");
+ return;
+ }
- exec_list_push_tail(&b->shader->uniforms, &var->node);
- break;
- default:
- unreachable("bad declaration file");
- return;
+ if (is_array)
+ break;
}
}