diff options
author | Brian Paul <[email protected]> | 2010-06-02 18:13:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-06-03 08:54:15 -0600 |
commit | d18fb4822bc71944867b66e6de966e4e55bbe574 (patch) | |
tree | be3896de2fd0ed8120b741c951b186b4acfc70e5 /src/gallium/auxiliary | |
parent | 35d75e49308fb839ed12b50e0ad2b0f9cce1bb99 (diff) |
gallium: add interpolation parameter to simple shader functions
This lets us specify linear interpolation instead of perspective
interpolation for blit operations. Might be a bit faster.
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 67 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 6 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.c | 19 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_simple_shaders.h | 7 |
5 files changed, 56 insertions, 47 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index e9ee4ea760f..97fa99ec65d 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -134,7 +134,8 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) /* fragment shader */ ctx->fs[TGSI_WRITEMASK_XYZW] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); ctx->vbuf = NULL; /* init vertex data that doesn't change */ @@ -474,6 +475,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, if (ctx->fs[writemask] == NULL) ctx->fs[writemask] = util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, writemask); /* shaders */ diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1f3246208ba..bcd5686470b 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -516,6 +516,26 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) return ctx->fs_col[num_cbufs]; } +/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ +static unsigned +pipe_tex_to_tgsi_tex(unsigned pipe_tex_target) +{ + switch (pipe_tex_target) { + case PIPE_TEXTURE_1D: + return TGSI_TEXTURE_1D; + case PIPE_TEXTURE_2D: + return TGSI_TEXTURE_2D; + case PIPE_TEXTURE_3D: + return TGSI_TEXTURE_3D; + case PIPE_TEXTURE_CUBE: + return TGSI_TEXTURE_CUBE; + default: + assert(0 && "unexpected texture target"); + return TGSI_TEXTURE_UNKNOWN; + } +} + + static INLINE void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, unsigned tex_target) @@ -526,25 +546,10 @@ void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_col[tex_target]) { - switch (tex_target) { - case PIPE_TEXTURE_2D: - ctx->fs_texfetch_col[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - break; - case PIPE_TEXTURE_3D: - ctx->fs_texfetch_col[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D); - break; - case PIPE_TEXTURE_CUBE: - ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); - break; - case PIPE_TEXTURE_1D: - default: - ctx->fs_texfetch_col[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D); - tex_target = PIPE_TEXTURE_1D; /* for the default case */ - } + unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_col[tex_target] = + util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR); } return ctx->fs_texfetch_col[tex_target]; @@ -560,25 +565,11 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, /* Create the fragment shader on-demand. */ if (!ctx->fs_texfetch_depth[tex_target]) { - switch (tex_target) { - case PIPE_TEXTURE_2D: - ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D); - break; - case PIPE_TEXTURE_3D: - ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D); - break; - case PIPE_TEXTURE_CUBE: - ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE); - break; - case PIPE_TEXTURE_1D: - default: - ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D); - tex_target = PIPE_TEXTURE_1D; /* for the default case */ - } + unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target); + + ctx->fs_texfetch_depth[tex_target] = + util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR); } return ctx->fs_texfetch_depth[tex_target]; diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index d19267be72f..b7fe2d3003a 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1327,8 +1327,10 @@ util_create_gen_mipmap(struct pipe_context *pipe, } /* fragment shader */ - ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); + ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE, + TGSI_INTERPOLATE_LINEAR); /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index 019dda767d0..5b682f496cb 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -87,10 +87,15 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, * MOV OUT[0], IMM[0] // (if writemask != 0xf) * TEX OUT[0].writemask, IN[0], SAMP[0], 2D; * END; + * + * \param tex_target one of PIPE_TEXTURE_x + * \parma interp_mode either TGSI_INTERPOLATE_LINEAR or PERSPECTIVE + * \param writemask mask of TGSI_WRITEMASK_x */ void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, unsigned tex_target, + unsigned interp_mode, unsigned writemask ) { struct ureg_program *ureg; @@ -98,6 +103,9 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, struct ureg_src tex; struct ureg_dst out; + assert(interp_mode == TGSI_INTERPOLATE_LINEAR || + interp_mode == TGSI_INTERPOLATE_PERSPECTIVE); + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); if (ureg == NULL) return NULL; @@ -106,7 +114,7 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, - TGSI_INTERPOLATE_PERSPECTIVE ); + interp_mode ); out = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, @@ -133,10 +141,12 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, * \param tex_target one of PIPE_TEXTURE_x */ void * -util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target ) +util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, + unsigned interp_mode) { return util_make_fragment_tex_shader_writemask( pipe, tex_target, + interp_mode, TGSI_WRITEMASK_XYZW ); } @@ -147,7 +157,8 @@ util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target ) */ void * util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, - unsigned tex_target) + unsigned tex_target, + unsigned interp_mode) { struct ureg_program *ureg; struct ureg_src sampler; @@ -163,7 +174,7 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, - TGSI_INTERPOLATE_PERSPECTIVE ); + interp_mode ); out = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index 6e760942e25..4aa34bc4757 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -52,15 +52,18 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, extern void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, unsigned tex_target, + unsigned interp_mode, unsigned writemask); extern void * -util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target); +util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, + unsigned interp_mode); extern void * util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, - unsigned tex_target); + unsigned tex_target, + unsigned interp_mode); extern void * |