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authorIlia Mirkin <[email protected]>2017-01-14 18:39:41 -0500
committerIlia Mirkin <[email protected]>2017-01-23 20:35:55 -0500
commita2b2cd81d16b929a9699ebebc8023aec258622fd (patch)
tree85231413a4c2ce476cb16410bd06eecc76483bc8 /src/gallium/auxiliary
parent573bf0940a08e18a511e338de478f30fd95a1590 (diff)
gallium: add TGSI_PROPERTY_MUL_ZERO_WINS
This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_strings.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index 536a4c8f3a9..cebc1b49d98 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -148,7 +148,8 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
"NEXT_SHADER",
"CS_FIXED_BLOCK_WIDTH",
"CS_FIXED_BLOCK_HEIGHT",
- "CS_FIXED_BLOCK_DEPTH"
+ "CS_FIXED_BLOCK_DEPTH",
+ "MUL_ZERO_WINS",
};
const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =