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authorChristian König <[email protected]>2011-07-13 16:07:30 +0200
committerChristian König <[email protected]>2011-07-13 16:07:30 +0200
commitc5110a1bfab8e97b8b958d42dd294a426310d1e2 (patch)
treebd6d8504170fc24f2b25296751e738ea9c566199 /src/gallium/auxiliary/vl
parentc8dd301b6fd6bb473d8f9f16689d9689d9608520 (diff)
[g3dvl] implement workaround for missing blender clamp control
It's about 20% slower, but should at least work with every hardware.
Diffstat (limited to 'src/gallium/auxiliary/vl')
-rw-r--r--src/gallium/auxiliary/vl/vl_mc.c39
-rw-r--r--src/gallium/auxiliary/vl/vl_mc.h3
2 files changed, 35 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mc.c b/src/gallium/auxiliary/vl/vl_mc.c
index 3b665fafb7d..bd05205b52d 100644
--- a/src/gallium/auxiliary/vl/vl_mc.c
+++ b/src/gallium/auxiliary/vl/vl_mc.c
@@ -309,7 +309,8 @@ create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, v
}
static void *
-create_ycbcr_frag_shader(struct vl_mc *r, float scale, vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv)
+create_ycbcr_frag_shader(struct vl_mc *r, float scale, bool invert,
+ vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv)
{
struct ureg_program *shader;
struct ureg_src flags;
@@ -349,13 +350,14 @@ create_ycbcr_frag_shader(struct vl_mc *r, float scale, vl_mc_ycbcr_frag_shader f
fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp);
if (scale != 1.0f)
- ureg_MAD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+ ureg_MAD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
ureg_src(tmp), ureg_imm1f(shader, scale),
ureg_scalar(flags, TGSI_SWIZZLE_Z));
else
- ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+ ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z));
-
+
+ ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(tmp), ureg_imm1f(shader, invert ? -1.0f : 1.0f));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
@@ -415,6 +417,12 @@ init_pipe_state(struct vl_mc *r)
r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend);
if (!r->blend_add[i])
goto error_blend;
+
+ blend.rt[0].rgb_func = PIPE_BLEND_REVERSE_SUBTRACT;
+ blend.rt[0].alpha_dst_factor = PIPE_BLEND_REVERSE_SUBTRACT;
+ r->blend_sub[i] = r->pipe->create_blend_state(r->pipe, &blend);
+ if (!r->blend_sub[i])
+ goto error_blend;
}
memset(&rs_state, 0, sizeof(rs_state));
@@ -432,6 +440,9 @@ init_pipe_state(struct vl_mc *r)
error_rs_state:
error_blend:
for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
+ if (r->blend_sub[i])
+ r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
+
if (r->blend_add[i])
r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
@@ -456,6 +467,7 @@ cleanup_pipe_state(struct vl_mc *r)
for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
+ r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
}
r->pipe->delete_rasterizer_state(r->pipe, r->rs_state);
}
@@ -493,11 +505,18 @@ vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe,
if (!renderer->fs_ref)
goto error_fs_ref;
- renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, fs_callback, callback_priv);
+ renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, false, fs_callback, callback_priv);
if (!renderer->fs_ycbcr)
goto error_fs_ycbcr;
+ renderer->fs_ycbcr_sub = create_ycbcr_frag_shader(renderer, scale, true, fs_callback, callback_priv);
+ if (!renderer->fs_ycbcr_sub)
+ goto error_fs_ycbcr_sub;
+
return true;
+
+error_fs_ycbcr_sub:
+ renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
error_fs_ycbcr:
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
@@ -526,6 +545,7 @@ vl_mc_cleanup(struct vl_mc *renderer)
renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
+ renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
}
bool
@@ -616,13 +636,14 @@ void
vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances)
{
struct vl_mc *renderer;
+ unsigned mask = 1 << component;
assert(buffer);
if (num_instances == 0)
return;
- prepare_pipe_4_rendering(buffer, 1 << component);
+ prepare_pipe_4_rendering(buffer, mask);
renderer = buffer->renderer;
@@ -630,4 +651,10 @@ vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned component, unsigned num
renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr);
util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
+
+ if (buffer->surface_cleared) {
+ renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_sub[mask]);
+ renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
+ util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
+ }
}
diff --git a/src/gallium/auxiliary/vl/vl_mc.h b/src/gallium/auxiliary/vl/vl_mc.h
index 85ec69b3ce7..9fabf02a3ac 100644
--- a/src/gallium/auxiliary/vl/vl_mc.h
+++ b/src/gallium/auxiliary/vl/vl_mc.h
@@ -51,8 +51,9 @@ struct vl_mc
void *blend_clear[VL_MC_NUM_BLENDERS];
void *blend_add[VL_MC_NUM_BLENDERS];
+ void *blend_sub[VL_MC_NUM_BLENDERS];
void *vs_ref, *vs_ycbcr;
- void *fs_ref, *fs_ycbcr;
+ void *fs_ref, *fs_ycbcr, *fs_ycbcr_sub;
void *sampler_ref;
};