diff options
author | Christian König <[email protected]> | 2012-03-02 16:07:18 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2012-03-02 16:07:18 +0100 |
commit | a9073e34863977f24ade27c0f332fe044495a09b (patch) | |
tree | b168de508e13af9ac1bd10133eb89bb93c6bbe6a /src/gallium/auxiliary/vl | |
parent | 54faecf6076fd50ef219ffed97f9a59218f7ca68 (diff) |
vl/compositor: fix shader in/out numbering
Michel pointed out that my assumption of a global
index namespace is incorrect and breaks r300g.
Signed-off-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 35958360e41..cc213b748a5 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -45,9 +45,9 @@ enum VS_OUTPUT { - VS_O_VPOS, - VS_O_VTEX, - VS_O_COLOR, + VS_O_VPOS = 0, + VS_O_COLOR = 0, + VS_O_VTEX = 0, VS_O_VTOP, VS_O_VBOTTOM, }; @@ -70,8 +70,8 @@ create_vert_shader(struct vl_compositor *c) color = ureg_DECL_vs_input(shader, 2); tmp = ureg_DECL_temporary(shader); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); - o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR); + o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); @@ -139,7 +139,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c) if (!shader) return false; - tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); for (i = 0; i < 3; ++i) { csc[i] = ureg_DECL_constant(shader, i); sampler[i] = ureg_DECL_sampler(shader, i); |