summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/vl
diff options
context:
space:
mode:
authorChristian König <[email protected]>2010-12-10 02:56:15 +0100
committerChristian König <[email protected]>2010-12-10 02:56:15 +0100
commit9c296be7d6fc4cabed97b9d10e24c226b2ee7d08 (patch)
treec2b9db6438eee41cd9084829446e8db5d1c62822 /src/gallium/auxiliary/vl
parent593a2cf8c54bbe45efd7c142e9bc97d111e8ed88 (diff)
[g3dvl] make render targets full configureable
Diffstat (limited to 'src/gallium/auxiliary/vl')
-rw-r--r--src/gallium/auxiliary/vl/vl_idct.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c
index 087ac6e71bb..4afa4ffdd5a 100644
--- a/src/gallium/auxiliary/vl/vl_idct.c
+++ b/src/gallium/auxiliary/vl/vl_idct.c
@@ -45,7 +45,7 @@
#define STAGE1_SCALE 4.0f
#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
-#define NR_RENDER_TARGETS 1
+#define NR_RENDER_TARGETS 4
enum VS_INPUT
{
@@ -156,10 +156,13 @@ fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
}
-#if NR_RENDER_TARGETS == 8
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
-#else
+#if NR_RENDER_TARGETS == 1
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
+#else
+ ureg_MUL(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z),
+ ureg_scalar(block, TGSI_SWIZZLE_X),
+ ureg_imm1f(shader, 8.0f / NR_RENDER_TARGETS));
+ ureg_FRC(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_src(t_tc));
#endif
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
@@ -282,13 +285,13 @@ create_matrix_frag_shader(struct vl_idct *idct)
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
-#if NR_RENDER_TARGETS == 8
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
- fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
-#elif NR_RENDER_TARGETS == 1
+#if NR_RENDER_TARGETS == 1
fetch_four(shader, r, block, sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#else
-#error invalid number of render targets
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X),
+ ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i),
+ block);
+ fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
#endif
for (j = 0; j < 4; ++j) {