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authorChristian König <[email protected]>2012-03-03 10:52:34 +0100
committerChristian König <[email protected]>2012-03-03 10:53:07 +0100
commit95594bae47d8b3302be188e6f0be2d69c5507bb3 (patch)
tree2949bc9ed5334850ac9c39646890becfb268712d /src/gallium/auxiliary/vl/vl_zscan.c
parent31b044506e14c482162596641218bdae520a466d (diff)
vl: fix shader in/out numbering
Fix all the other wrong numberings. Signed-off-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_zscan.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_zscan.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/vl/vl_zscan.c b/src/gallium/auxiliary/vl/vl_zscan.c
index 762ab3f2841..1f0939b1dc3 100644
--- a/src/gallium/auxiliary/vl/vl_zscan.c
+++ b/src/gallium/auxiliary/vl/vl_zscan.c
@@ -45,8 +45,8 @@
enum VS_OUTPUT
{
- VS_O_VPOS,
- VS_O_VTEX
+ VS_O_VPOS = 0,
+ VS_O_VTEX = 0
};
const int vl_zscan_linear[] =